Re: [JAVA3D] Rendering data persistence.

2000-12-06 Thread Mark Hood
> Date: Wed, 6 Dec 2000 14:58:25 -0800 > From: Joe Kiniry <[EMAIL PROTECTED]> > Organization: DALi, Inc. > > a. Compressed geometry does not support texture information (This is the > killer, from our perspective - what non-simplisitic or industrial rendering > is interesting without textu

[JAVA3D] Rendering data persistence.

2000-12-06 Thread Joe Kiniry
Hi all, We have reached a point where we are interested in storing our complex renderable entities in an efficient file format for loading when the application starts and for data transmission. I had always presumed that we could use the geometry compression APIs in Java3D for the renderable par