I'm struggling with frame #2 of an off-screen rendered canvas.
I build a driveway image by creating a Java3D scene and rendering it to an
off-screen buffer, then compositing it onto another image. It works well the
first, third, and nth time, where n != 2. When I render the second time, the
origi
Hi Friends:
Thank you for your valuable suggestions.
I am using OpenGL version. Yes, I did set the
OpenGL setting-> Vertical Sync to on. In addition, I
set the card driver to be 'enable stereo' and tried
the
resolution 640X480. They all did not fix the problem.
Also, if I have only one swap, I
ge: en
> MIME-Version: 1.0
> Date: Tue, 27 Jun 2000 09:58:48 +0200
> From: Andreas Ebbert <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Rendering problem with J3D V1_2.
> To: [EMAIL PROTECTED]
>
> Hi,
>
> Malcolm Binstead wrote:
> >
> > > This problem ha
Hi,
Malcolm Binstead wrote:
> This problem has been fixed in 1.2.1 Beta.
Is 1.2.1 available ?.
It's not on http://developer.java.sun.com/developer/earlyAccess/
or http://java.sun.com/products/java-media/3D/index.html
Has anyone found the new beta yet?
Thanks,
Andreas
Hi Uma, Thanks.
> This problem has been fixed in 1.2.1 Beta.
Is 1.2.1 available ?.
It's not on http://developer.java.sun.com/developer/earlyAccess/
or http://java.sun.com/products/java-media/3D/index.html
Malc.
===
To uns
PROTECTED]>
> Subject: [JAVA3D] Rendering problem with J3D V1_2.
> To: [EMAIL PROTECTED]
>
> I've been rendering a number of stacked, partially transparent squares.
> I use an "OrderedGroup" node to avoid the normal transparency problems.
> This method works well wit
I've been rendering a number of stacked,
partially transparent squares.
I use an "OrderedGroup" node to avoid the
normal transparency problems.
This method works well with java3d1_1_3-win-opengl-sdk
but the same application fails with
java3d1_2-win-opengl_sdk
below is the exception mes