[JAVA3D] Rotations in Immediate Mode Rendering

2003-06-17 Thread Oleg Pariser
I have a background using a sphere with inward normals and a texture. I am noticing that the center of my view of the background shows where the edges of the texture image meet, while I'd rather be looking at the center of the image instead. I cannot simply rotate the view because I am rendering o

Re: [JAVA3D] Rotations

2002-03-09 Thread Fred Klingener
- Original Message - From: "Fred Klingener" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, March 09, 2002 3:13 PM Subject: Re: [JAVA3D] Rotations > > >1. Points are P1 and P2 > > >2. length of cylinder L = |P2 - P1| > > >3. d

Re: [JAVA3D] Rotations

2002-03-09 Thread Fred Klingener
- Original Message - From: "Bob Dengle" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, March 09, 2002 2:04 PM Subject: Re: [JAVA3D] Rotations > Hi > When you use this method to construct the axisangle with two arbitrary > vectors, I'

Re: [JAVA3D] Rotations

2002-03-09 Thread Bob Dengle
sure there is a more efficient way to do it. Thanks -Bob Dengle >From: Fred Klingener <[EMAIL PROTECTED]> >Reply-To: Fred Klingener <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Rotations >Date: Tue, 5 Mar 2002 09:44:46 -0500 > >From: Asaf Dafn

Re: [JAVA3D] Rotations

2002-03-05 Thread Fred Klingener
From: Asaf Dafner Sent: Tuesday, March 05, 2002 2:11 AM > More specifically about rotations (or is it the math that i'm missing?): > I want to position a cylinder by using a function that receives two (x,y,z) points, > (so the cylinder is like a line stretching between these points). > Can anyone

Re: [JAVA3D] Rotations

2002-03-05 Thread Yazel, David J.
]] Sent: Tuesday, March 05, 2002 2:12 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Rotations More specifically about rotations (or is it the math that i'm missing?): I want to position a cylinder by using a function that receives two (x,y,z) points, (so the cylinder is like a line stret

Re: [JAVA3D] Rotations

2002-03-04 Thread Asaf Dafner
More specifically about rotations (or is it the math that i'm missing?): I want to position a cylinder by using a function that receives two (x,y,z) points, (so the cylinder is like a line stretching between these points). Can anyone please provide some pointers/link/source extracts that would he

Re: [JAVA3D] Rotations

2002-03-04 Thread Sean Sylvis
; To: [EMAIL PROTECTED] > Subject: [JAVA3D] Rotations > > > Hi all, >I am rotating an object on the screen. It seems > to be rotating in a circular path, instead of rotating > on its own axis. > > In OpenGl, we can correct it by translating the object > to th

Re: [JAVA3D] Rotations

2002-03-04 Thread Arisnova
I think that is a design problem, try to create the object that you want rotate in the origin of coordinates. For example if you want to create a triangle that can rotate in is own center you must define this coordinates: {[0,3,0], [-3,-3,0], [3,-3,0]} If you have created your object with a ed

Re: [JAVA3D] Rotations

2002-03-03 Thread Áö±Ô¼±
JeeGS> Hello...I am trying to obtain the same infomation as you are trying .Can I get the same source code that you obtain? Thanks a lot... > Hi all, >I am rotating an object on the screen. It seems > to be rotating in a circular path, instead of rotating > on its own axis. > > I

[JAVA3D] Rotations

2002-03-03 Thread Vidya Sagar
Hi all, I am rotating an object on the screen. It seems to be rotating in a circular path, instead of rotating on its own axis. In OpenGl, we can correct it by translating the object to the origin and then apply transformations, and again retranslate the object to its original place. Is t