Re: [JAVA3D] Setting initial View question. Please help.

2002-08-16 Thread TF
Katja, Thanks so very much, yes, that fixed the problem but now I have another question. Why is it necessary to invert the transform? Eric === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of th

Re: [JAVA3D] Setting initial View question. Please help.

2002-08-16 Thread Katja Loescher
Hi Eric, I understand that you try to get a view from above (vertical view down the y-axis). So far you are just translating the view, still looking in the direction of the z-axis . You need to change your viewing up vector. I asked the same question before, because I just could not find anything

[JAVA3D] Setting initial View question. Please help.

2002-08-15 Thread TF
Can someone please help me figure this out. GraphicsConfiguration gc = SimpleUniverse.getPreferredConfiguration(); setLayout(new BorderLayout()); Canvas3D c3d = new Canvas3D(gc); add(c3d, BorderLayout.CENTER); BranchGroup scene = new BranchGroup();