Katja,
Thanks so very much, yes, that fixed the problem but now I have another
question. Why is it necessary to invert the transform?
Eric
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Hi Eric,
I understand that you try to get a view from above (vertical view down the
y-axis).
So far you are just translating the view, still looking in the direction of
the z-axis . You need to change your viewing up vector.
I asked the same question before, because I just could not find anything
Can someone please help me figure this out.
GraphicsConfiguration gc =
SimpleUniverse.getPreferredConfiguration();
setLayout(new BorderLayout());
Canvas3D c3d = new Canvas3D(gc);
add(c3d, BorderLayout.CENTER);
BranchGroup scene = new BranchGroup();