Ingo,
Thanks for your bug reports. Here are the breakdown of our
finding :
Bug 1 : It is not a bug.
You've constructed a RenderingAttributes with alpha testing disable. That
is why you've to do make a separate setAlphaTestFunction() call.
RenderingAttributes.ALWAYS - pixels are always dr
Hi Chien,
here is a test program, which illustrates the points 1 and 3.
I was not able to reproduce the depth buffer problem in a simple test
program. I also think, that it is not a Raster specific problem. I
have not used setDepthBufferEnable(false) before I started playing
with Raster. But my
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> Hi all,
>
> after playing with Raster for labelling objects
Hi all,
as I stated in my previous mail, the depth buffer, which I disabled in
the RenderingAttributes of my Rasters, still seems to be enabled if a
raster position of (0, 0, 0) is used.
I did not mention that I put them under a SharedGroup. It's strange
that the depth buffer is enabled too, if I
Hi all,
after playing with Raster for labelling objects to get rid of my
Text2D/OrientedShape3D combination and getting it to work, I want to
tell you about three things I have noticed with j3d 1.3b1. I don't
know if these are intended or bugs.
1) To make transparency work with the Background no