Re: [JAVA3D] Simple texture mapping question

2002-06-26 Thread Joachim Diepstraten
Hi Vidya > I have a simple question. Why the texture image > dimensions should be a power of two? I thought may be This is simply because of Hardware implementation/restriction reasons. Alltough Geforce3/4 (don't know about the precussors) accepts Texture_Rectangles which do not have to be 2^

[JAVA3D] Simple texture mapping question

2002-06-26 Thread Vidya Sagar
Hi all, I have a simple question. Why the texture image dimensions should be a power of two? I thought may be it will be easy to interpolate the texels, when mapping to a texture object. Is this true? Thanks in advance, sagar. __ Do You Yahoo!?