Hi Vidya
> I have a simple question. Why the texture image
> dimensions should be a power of two? I thought may be
This is simply because of Hardware implementation/restriction
reasons. Alltough Geforce3/4 (don't know about the precussors)
accepts Texture_Rectangles which do not have to be 2^
Hi all,
I have a simple question. Why the texture image
dimensions should be a power of two? I thought may be
it will be easy to interpolate the texels, when
mapping to a texture object. Is this true?
Thanks in advance,
sagar.
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