Re: [JAVA3D] Smoke and Fire

2004-11-01 Thread Alessandro Borges
e another problem ,that is how will the points move in the next > frame. > > Maybe somebody else will help. > > > Bassam > > > > - Original Message - > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, October 31, 2004

Re: [JAVA3D] Smoke and Fire

2004-10-31 Thread Bassam
, arouse another problem ,that is how will the points move in the next frame. Maybe somebody else will help. Bassam - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 31, 2004 2:18 PM Subject: [JAVA3D] Smoke and Fire Hi, does anybody

Re: [JAVA3D] Smoke and Fire

2004-10-31 Thread Kevin Glass
Particle engines is the normal way. Searching on google should bring you a whole bunch of tutorials. Kev [EMAIL PROTECTED] wrote: Hi, does anybody have an idea how to realize fire and smoke using real (animated) 3D-objects? The only solution I have uses images but these objects are flat (or show a

[JAVA3D] Smoke and Fire

2004-10-31 Thread michaelpfeiffer
Hi, does anybody have an idea how to realize fire and smoke using real (animated) 3D-objects? The only solution I have uses images but these objects are flat (or show a user only its front) when the camera position is moved. I think for a 3D-solution an algorithm is needed which generates such an o