Great, thanks!
-Original Message-
From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 27, 2001 3:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Swing and Java3d thread priority conflicts
Effectively, it is when any Java 3D object is created. We are using
a
JAVA3D] Swing and Java3d thread priority conflicts
>To: [EMAIL PROTECTED]
>
>Thanks Doug.. another good one for the FAQ (hint Justin)
>
>Well that makes me look at things differently. And to be clear, are we
>talking the creation of the Canvas3d, universe, or any Node? Its possibl
>Subject: Re: [JAVA3D] Swing and Java3d thread priority conflicts
>To: [EMAIL PROTECTED]
>
>"Yazel, David J." wrote:
>>
>> Thanks Doug.. another good one for the FAQ (hint Justin)
>
>[*sigh*] You like keeping me busy don't you Dave... :)
>
>Actuall
"Yazel, David J." wrote:
>
> Thanks Doug.. another good one for the FAQ (hint Justin)
[*sigh*] You like keeping me busy don't you Dave... :)
Actually, there is already a question in there very closely related on
the speed issues page:
7. How can I stop 100% CPU utilisation?
It doesn't include
[mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 27, 2001 1:56 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Swing and Java3d thread priority conflicts
The default thread priority for all Java 3D threads is the priority
of the thread which "started Java 3D". What this means in realit
n
which of your threads creates the first Java 3D object. To get consistent
results, use VirtualUniverse.get/setJ3DThreadPriority().
Doug Twilleager
Sun Microsystems
>MIME-Version: 1.0
>Subject: [JAVA3D] Swing and Java3d thread priority conflicts
>To: [EMAIL PROTECTED]
>
>I have bee
ebruary 21, 2001 9:53 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Swing and Java3d thread priority conflicts
I have been recently encountering a problem in our application. Under
certain conditions, the java3d threads "starve" the swing threads to the
point where swing windows and component
lto:[EMAIL PROTECTED]]
Sent: Wednesday, February 21, 2001 10:11 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Swing and Java3d thread priority conflicts
I don't know how to solve your problem, but just a thought: what is the
priority level of the login window? Have you tried making it high as
I don't know how to solve your problem, but just a thought: what is the
priority level of the login window? Have you tried making it high as well?
Also, if they are all of the same priority, wouldn't it make sense that
java will have a default order set? I.e. every new window is "below" the
old
I have been recently encountering a problem in our application. Under
certain conditions, the java3d threads "starve" the swing threads to the
point where swing windows and components become sluggish to the point of
uselessness. When we enter our program through one mechanism we do not get
this
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