Alessandro Borges wrote:
Thanks, Kelvin.
So if I use a GraphicsConfigTemplate3D with depthBuffer set as zero, all
those video cards with wrongly reported depth buffer (Matrox, Kyro, etc)
will works as well the video cards which reports the correctly values?
It depends on the driver, passing dept
setting is the
minimum, not "best" or the "default" configuration, am I right?
Thanks again
Alessandro
- Original Message -
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 3:09 PM
Subject: Re:
Alessandro Borges wrote:
Florin is right.
But I still confuse :
* What is the real meaning of that info given by pixfmt ? Seens the
asked depth buffer in DirectX, but strange values in OpenGL...
* Does Java3D DirectX always uses as "default"
depthbuffer D3DFMT_D24S8, i.e, 24 bits of depthBuffer
lication.
Thanks
Alessandro.
- Original Message -
From: "Florin Herinean" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 12:47 PM
Subject: [JAVA3D] AW: [JAVA3D] Testing Canvas3D
with differents depthBuffers
There was nothing to get from
[EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers
>
>
> Thanks for testing, John.
>
> Do you get the 32bit depthbuffer failed and the cube is spinning ?
> I guess there is another exception raising from elsewhere
> after the canvas3D
Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 8:16 AM
Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers
> Alessandro,
>
> Your new code looks the same on the graphics display - the top row is a
> spinning cube labeled
onnerstag, 12. Juni 2003 17:17
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers
Alessandro,
Your new code looks the same on the graphics display - the top row is a
spinning cube labeled "Buffer:32" then no cube and "depthBuffer 32
Failed!
happening.
>
> Up to now I note some cards do not offer real 32bit depthBuffer, but seens
> your ATI does it, ( or cheat it, must check the console output pixfmt
> value ).
>
> Alessandro
>
> - Original Message -
> From: "John Wright" <[EMAIL PROTECTED]&g
ROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 10:54 AM
Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers
> Alessandro,
>
> I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven
> spinning cubes and one "failu
PROTECTED]Sent: Wednesday, June 11,
2003 10:59 PMTo: [EMAIL PROTECTED]Subject:
[JAVA3D] Testing Canvas3D with differents depthBuffers
Hi,,
I appreciate very much
if someone, specialy owners of video cards
as Matrox, Kyro, and other not so common brands, could test the
attached
Alessandro,
I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven
spinning cubes and one "failure"? labeled: 32, (blank with "depthBuffer
32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on
anything or not. Are you testing 32 bit in two ways?
- John Wright
Starfire
ColorModel DirectColorModel: rmask=ff gmask=ff00 bmask=ff amask=0
-Ursprüngliche Nachricht-
Von: Rob Nugent [mailto:[EMAIL PROTECTED]
Gesendet: Donnerstag, 12. Juni 2003 15:39
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers
Alessandro -
Yes 32bit looks t
Alessandro -
Yes 32bit looks the same as the others. i.e. I see a spinning cube in all 7
Canvas3Ds.
Rob
Alessandro Borges wrote:
Thank you, Rob
I guess you have all canvas working properly, right?
In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the
cube. I think it
Thank you, Rob
I guess you have all canvas working properly, right?
In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the
cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted by
major video card makers, so there is no real 32bits depthBuffer ...
Al
Alessandro,
Looks good as far as I can tell on Solaris 9/Expert3D-Lite.
Output attached.
Rob
Alessandro Borges wrote:
Hi,,
I appreciate very much if someone, specialy owners of video cards as
Matrox, Kyro, and other not so common brands, could test the attached
code, to check how Java3D
Hi,,
I appreciate very much
if someone, specialy owners of video cards
as Matrox, Kyro, and other not so common brands, could test the
attached code, to check how Java3D works with different settings of
depthBuffer.
It just creates several canvas3D, with 32, 24, 16,
12, 10, 8 and 0
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