Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Kelvin Chung
Alessandro Borges wrote: Thanks, Kelvin. So if I use a GraphicsConfigTemplate3D with depthBuffer set as zero, all those video cards with wrongly reported depth buffer (Matrox, Kyro, etc) will works as well the video cards which reports the correctly values? It depends on the driver, passing dept

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
setting is the minimum, not "best" or the "default" configuration, am I right? Thanks again Alessandro - Original Message - From: "Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 3:09 PM Subject: Re:

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Kelvin Chung
Alessandro Borges wrote: Florin is right. But I still confuse : * What is the real meaning of that info given by pixfmt ? Seens the asked depth buffer in DirectX, but strange values in OpenGL... * Does Java3D DirectX always uses as "default" depthbuffer D3DFMT_D24S8, i.e, 24 bits of depthBuffer

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
lication.     Thanks    Alessandro.   - Original Message - From: "Florin Herinean" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 12:47 PM Subject: [JAVA3D] AW: [JAVA3D] Testing Canvas3D with differents depthBuffers There was nothing to get from

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Smith, David
[EMAIL PROTECTED] > Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers > > > Thanks for testing, John. > > Do you get the 32bit depthbuffer failed and the cube is spinning ? > I guess there is another exception raising from elsewhere > after the canvas3D

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Kevin J. Duling
Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 8:16 AM Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers > Alessandro, > > Your new code looks the same on the graphics display - the top row is a > spinning cube labeled

[JAVA3D] AW: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Florin Herinean
onnerstag, 12. Juni 2003 17:17 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers Alessandro, Your new code looks the same on the graphics display - the top row is a spinning cube labeled "Buffer:32" then no cube and "depthBuffer 32 Failed!

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread John Wright
happening. > > Up to now I note some cards do not offer real 32bit depthBuffer, but seens > your ATI does it, ( or cheat it, must check the console output pixfmt > value ). > > Alessandro > > - Original Message - > From: "John Wright" <[EMAIL PROTECTED]&g

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
ROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 10:54 AM Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers > Alessandro, > > I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven > spinning cubes and one "failu

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Loukas Martinou
PROTECTED]Sent: Wednesday, June 11, 2003 10:59 PMTo: [EMAIL PROTECTED]Subject: [JAVA3D] Testing Canvas3D with differents depthBuffers Hi,,       I appreciate very much if someone, specialy owners of video cards as Matrox, Kyro, and other not so common brands,  could test the attached

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread John Wright
Alessandro, I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven spinning cubes and one "failure"? labeled: 32, (blank with "depthBuffer 32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on anything or not. Are you testing 32 bit in two ways? - John Wright Starfire

[JAVA3D] AW: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Florin Herinean
ColorModel DirectColorModel: rmask=ff gmask=ff00 bmask=ff amask=0 -Ursprüngliche Nachricht- Von: Rob Nugent [mailto:[EMAIL PROTECTED] Gesendet: Donnerstag, 12. Juni 2003 15:39 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers Alessandro - Yes 32bit looks t

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Rob Nugent
Alessandro - Yes 32bit looks the same as the others. i.e. I see a spinning cube in all 7 Canvas3Ds. Rob Alessandro Borges wrote: Thank you, Rob I guess you have all canvas working properly, right? In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the cube. I think it

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Alessandro Borges
Thank you, Rob I guess you have all canvas working properly, right? In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted by major video card makers, so there is no real 32bits depthBuffer ... Al

Re: [JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-12 Thread Rob Nugent
Alessandro, Looks good as far as I can tell on Solaris 9/Expert3D-Lite. Output attached. Rob Alessandro Borges wrote: Hi,, I appreciate very much if someone, specialy owners of video cards as Matrox, Kyro, and other not so common brands, could test the attached code, to check how Java3D

[JAVA3D] Testing Canvas3D with differents depthBuffers

2003-06-11 Thread Alessandro Borges
Hi,,       I appreciate very much if someone, specialy owners of video cards as Matrox, Kyro, and other not so common brands,  could test the attached code, to check how Java3D works with different settings of depthBuffer.   It just creates several canvas3D, with 32, 24, 16, 12, 10, 8 and 0