I'm sure there's a simple answer to this, but ...

I have a Group Node that contains 12 Shape3Ds. Each Shape3D is a face of
a dodecahedron and has an independent TFA geometry with coordinates,
colors, normals, and texture coords. I am using separate Shape3Ds
because I want to associate transparency and textures (actually DECAL
labels) to each face independently. I am not using lighting (no material
attributes). I am using PolygonAttributes to CULL_NONE and back face
flip normals.

With no textures everything looks great. If I texture map (the same)
texture on every face, everything is great. If I texture map to only one
face, however, that face looks fine, but the other faces disappear, i.e.
are no longer visible in ambient light, although they obviously do
occlude the colored/texture mapped face when I mouse rotate the scene. 

Is there some interaction that I'm missing?

Thanks,
Jack

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