I'm sure there's a simple answer to this, but ... I have a Group Node that contains 12 Shape3Ds. Each Shape3D is a face of a dodecahedron and has an independent TFA geometry with coordinates, colors, normals, and texture coords. I am using separate Shape3Ds because I want to associate transparency and textures (actually DECAL labels) to each face independently. I am not using lighting (no material attributes). I am using PolygonAttributes to CULL_NONE and back face flip normals.
With no textures everything looks great. If I texture map (the same) texture on every face, everything is great. If I texture map to only one face, however, that face looks fine, but the other faces disappear, i.e. are no longer visible in ambient light, although they obviously do occlude the colored/texture mapped face when I mouse rotate the scene. Is there some interaction that I'm missing? Thanks, Jack ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".