Re: [JAVA3D] Texture/Memory Leak

2002-09-19 Thread Alan Hudson
Kelvin Chung wrote: > Hi Alan, > >Thanks for your test program. We're able to reproduce the problem > and bug 4748837 - Memory leak when new texture is set in Appearance > is filed. > ok. Standard response, remind when the next release is planned? > A workaround is to set new Appearance wh

Re: [JAVA3D] Texture/Memory Leak

2002-09-17 Thread Kelvin Chung
Hi Alan, Thanks for your test program. We're able to reproduce the problem and bug 4748837 - Memory leak when new texture is set in Appearance is filed. A workaround is to set new Appearance whenever new Texture is assigned. (see attachment). This should be fix by next release. - Kelvin

[JAVA3D] Texture Memory

2002-01-14 Thread Giles
Is there a way to query Java3D to determine the amount of texture memory available? If not, is this planned to be available within the next year? Failing that, has anyone developed a good performance tester to guess at this figure? Ie take a static scene, keep upping the textures memory used ti

Re: [JAVA3D] Texture memory use of GIF vs. RGB

2001-01-31 Thread Charmaine Lee
> MIME-Version: 1.0 > Content-MD5: 5znBYCUyO3/HPwmUEXQWTA== > Date: Wed, 31 Jan 2001 11:16:09 -0800 > From: Charmaine Lee <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Texture memory use of GIF vs. RGB > To: [EMAIL PROTECTED] > > Shawn, > > Java3D will send down 8-b

Re: [JAVA3D] Texture memory use of GIF vs. RGB

2001-01-31 Thread Doug Gehringer
So it's up to the driver if they can texture natively using the 8-bit image. > > > > Charmaine Lee > > Java3D Engineering Team > > > > > > > > > X-Accept-Language: en,pdf > > > MIME-Version: 1.0 > > > Content-Transfer-Encoding: 7b

Re: [JAVA3D] Texture memory use of GIF vs. RGB

2001-01-31 Thread Charmaine Lee
gt; Date: Tue, 30 Jan 2001 11:20:42 -0500 > From: Shawn Kendall <[EMAIL PROTECTED]> > Subject: [JAVA3D] Texture memory use of GIF vs. RGB > Comments: To: Kelvin Chung <[EMAIL PROTECTED]>, Paul Byrne <[EMAIL PROTECTED]>, Doug Gehringer <[EMAIL PROTECTED]> > To: [

Re: [JAVA3D] Texture memory use of GIF vs. RGB

2001-01-31 Thread Young Ly
Good question Shawn. I have been wondering about this for some time too, but have been too busy/lazy to write a post or run a test. I'd love to know the answer too! (..hint, hint j3d team..). Thanks Young. :: Young Ly Liquid Edge Games http://www.rob

[JAVA3D] Texture memory use of GIF vs. RGB

2001-01-30 Thread Shawn Kendall
I have a general Java3D question, that may also relate to to hardware. If I load up a RGB texture that is, say, 256 x 256, that is equal to 65535*RGB = ~ 192 K of texture memory (non-mipmapped) If I load up a GIF texture that is the same 256 x 256, that is equal to 65535 * 8-bit image = 65535 of

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Daniel Selman
erely, Daniel Selman [EMAIL PROTECTED] http://www.tornadolabs.com > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Jimmy Talbot > Sent: 29 January 2000 20:00 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] texture memor

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Daniel Selman
Selman [EMAIL PROTECTED] http://www.tornadolabs.com > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Jimmy Talbot > Sent: 29 January 2000 20:00 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] texture memory limit > > > Hi Dani

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Jimmy Talbot
Hi Daniel, Thanks for your response. > By my calculation your application uses over 39 MB for storing textures (and > that's 8 bit textures!). Considering that most video cards have between 8 > and 16 MB for texture memory I'd expect pretty horrible performance (at > best!). There is a good chan

Re: [JAVA3D] texture memory limit

2000-01-29 Thread Daniel Selman
ll the best, Daniel Selman [EMAIL PROTECTED] http://www.tornadolabs.com > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Jimmy Talbot > Sent: 28 January 2000 20:43 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] texture memory

[JAVA3D] texture memory limit

2000-01-28 Thread Jimmy Talbot
Hi, Does Java3D have a "built-in" texture memory limit? I am using an SGI Visual PC. I have a scene that has 150 textures, all 512x512. I can display the scene just fine in VRML (so I know the machine can handle it); in Java3D, the *first* 10 textures or so don't display. I don't get any error me