w data. You can use
BY_REF mode to avoid recopying of the data.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Alessandro Borges [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 14:28
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Texture loading problem for big files ...
Another opt
data. You can use
BY_REF mode to avoid recopying of the data.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Alessandro Borges [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 14:28
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Texture loading problem for big files ...
Another option
sandro
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 1:58
AM
Subject: [JAVA3D] Texture loading
problem for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility
components.
You could probably load a 2k x 2k image in under a second with this approach.
Dave Yazel
-Original Message-
From: hammad [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 12:58 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Texture loading problem for big files ...
I am trying
Sent: Thursday, June 05, 2003 1:58
AM
Subject: [JAVA3D] Texture loading problem
for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility.. The problem which i am facing is that is eats a hell lot of time
I have tried differenent file formats
vel, image);
}
- Original Message -
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 05, 2003 3:57 PM
Subject: Re: [JAVA3D] Texture loading problem for big files ...
> hi,
>
> I assume that t
hi,
I assume that this can only applies to BASE_LEVEL, There is no way to
generate MULTI_LEVEL_MIPMAP texture wihtout using TextureLoader.
Lan
At 10:29 AM 6/5/2003 -0300, you wrote:
Texture tex = fastLoadJPGTextures("stone.jpg", Texture.BASE_LEVEL,
Texture.RGB, 0);
/ BEGIN CODE *
return
t2d; }
/*** END CODE
/
I hope it helps
Alessandro
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 1:58
AM
Subject: [JAVA3D] Texture loading problem
for big fil
To: [EMAIL PROTECTED]Subject: [JAVA3D]
Texture loading problem for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility.. The problem which i am facing is that is eats a hell lot of time
I have tried differenent file formats like gif, bmp and jpg ...
May be it's possible to preload it via one Thread?
So you take no notice of loading the texture.
greetz Martin
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 6:58
AM
Subject: [JAVA3D] Texture loading problem
fo
--
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 7:58
AM
Subject: [JAVA3D] Texture loading problem
for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility.. The problem which i am facing is that is eats a hell l
I am trying to load a map within my 3D Universe via TextureLoader utility.. The problem which i am facing is that is eats a hell lot of time
I have tried differenent file formats like gif, bmp and jpg . the.bmp files loads the fastest that is around 40 secs ... which is a 12MB file
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