Christian Zanardi wrote:
Hi!
first of all thanks for the answers and hint on the problem (the
textureCubeMap from Alessandro Borges was a life savior). I found out that
the problem came from the following lines of code:
texCmap.setMagFilter(Texture.NICEST);
texCmap.setMinFilter(Texture.NICEST);
w
Hi!
first of all thanks for the answers and hint on the problem (the
textureCubeMap from Alessandro Borges was a life savior). I found out that
the problem came from the following lines of code:
texCmap.setMagFilter(Texture.NICEST);
texCmap.setMinFilter(Texture.NICEST);
with them the texturecubm
Christian Zanardi wrote:
Hello,
What could generate this error from J3D DirectX version (1_3_1 Beta):
Unsupport format 214008
Fail to lock surface: D3DERR_INVALIDCALL
The TextureCubeMap is not shown properly and this is the error.
Thanks in advance for any hint.
It sound like memory problem as
Hello,
What could generate this error from J3D DirectX version (1_3_1 Beta):
Unsupport format 214008
Fail to lock surface: D3DERR_INVALIDCALL
The TextureCubeMap is not shown properly and this is the error.
Thanks in advance for any hint.
___
Christian Zanardi
Soft3Design.com S.A.
Av. Cardinal-