{
super.paint(g);
Toolkit.getDefaultToolkit().sync();
}
-Ursprüngliche Nachricht-
Von: Sandegren, Eric S. [mailto:[EMAIL PROTECTED]
Gesendet: Sonntag, 23. Februar 2003 23:43
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Transform3D Question
I am reading about the RotationInterpolator c
I am reading about the RotationInterpolator class and how it takes the
Transform3D handed to it and uses it to define the coordinate system about
which it will always rotate on the Y Axis. I understand everything up to
about this point.
My end goal is to show the user a simple cube that can about
>Is it possible to generate a non-affine (or
>non-congruent) transform using only translation and rotation?
No, it isn't.
>These are
>the only transformations I use and I consistently will get a
>BadTransformException thrown at some point during the manipulation of
>objects. Any thought
Is it possible to generate a non-affine (or
non-congruent) transform using only translation and rotation? These are
the only transformations I use and I consistently will get a
BadTransformException thrown at some point during the manipulation of
objects. Any thoughts on this would be gr