[JAVA3D] AW: [JAVA3D] Transform3D Question

2003-02-24 Thread Florin Herinean
{ super.paint(g); Toolkit.getDefaultToolkit().sync(); } -Ursprüngliche Nachricht- Von: Sandegren, Eric S. [mailto:[EMAIL PROTECTED] Gesendet: Sonntag, 23. Februar 2003 23:43 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Transform3D Question I am reading about the RotationInterpolator c

[JAVA3D] Transform3D Question

2003-02-23 Thread Sandegren, Eric S.
I am reading about the RotationInterpolator class and how it takes the Transform3D handed to it and uses it to define the coordinate system about which it will always rotate on the Y Axis. I understand everything up to about this point. My end goal is to show the user a simple cube that can about

Re: [JAVA3D] Transform3D question

2000-05-30 Thread Kevin Rushforth
>Is it possible to generate a non-affine (or >non-congruent) transform using only translation and rotation? No, it isn't. >These are >the only transformations I use and I consistently will get a >BadTransformException thrown at some point during the manipulation of >objects. Any thought

[JAVA3D] Transform3D question

2000-05-30 Thread Derek Augustus Ruths
Is it possible to generate a non-affine (or non-congruent) transform using only translation and rotation? These are the only transformations I use and I consistently will get a BadTransformException thrown at some point during the manipulation of objects. Any thoughts on this would be gr