Yes, that works! Thank you!
On Tue, 2 Dec 2003 10:37:41 -0300, Alessandro Borges
<[EMAIL PROTECTED]> wrote:
Hi,
Try to set also a TransparencyAttribute to your
shape's appearance.
Just setting a texture with alpha is not enougth.
Alessandro
--- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
On T
Hi,
Try to set also a TransparencyAttribute to your
shape's appearance.
Just setting a texture with alpha is not enougth.
Alessandro
--- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
> On Tue, 2 Dec 2003 12:49:34 -, Jeremy Booth
> <[EMAIL PROTECTED]>
> wrote:
>
> >> BufferedImage flareImage
On Tue, 2 Dec 2003 12:49:34 -, Jeremy Booth <[EMAIL PROTECTED]>
wrote:
BufferedImage flareImage=new
BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
flareImage.setRGB(0,0,width,height,pixels,0,width);
according to the javadoc setRGB doesn't set any alpha, just the RGB, so
the alpha will
Michael Pfeiffer said:
> Hi,
>
> when I load a picture with transparency information (e.g. a GIF-file)
> using the TextureLoader and map it onto a Shape3D, the transparent parts
> of the image appear transparent for the object too.
>
> But when I try to do the same using a dynamically created Buffe
Hi,
when I load a picture with transparency information (e.g. a GIF-file)
using the TextureLoader and map it onto a Shape3D, the transparent parts
of the image appear transparent for the object too.
But when I try to do the same using a dynamically created BufferedImage,
it doesn't works. The ARGB