I have created a loader for a bespoke 3D file format but I am having problems applying the textures to the triangle arrays it creates.
It appears that rather than mapping the texture onto each triangle, each pixel of the texture is being mapped to each texel of the triangle array. Am I correct in thinking that each triangle is textured separately as I want, or do I have to texture each triangle separately?? Any ideas on what I am doing wrong??? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".