Hi all I really need some informations about the Triangulator class and the triangleArray...
I use a geometryInfo(Polygon array) with coordinates and indices arrays then i triangulate it then recomputeIndice() so i've got a geometryInfo (TriangleArray) i want to know each triangles and each group of three vertices witch defines it. in fact i need to know each triangle and his neighborhood (3 other triangles) the topology.... how can i get the coordinates or the coordinatesIndices ( better) of each vertices of a triangle(encapsulate in a triangleArray) ? and the number of triangles ? so i've test too ways to find each triangle: first : I use the geometryInfo.CoordinatesIndices array after the triangulation and the geometryInfo.coordinates Array and i suppose that each group of three indices in the indice Array define a triangle(with vertices ordering in counter clockwise winding....) [0,1,2,2,1,3,......] --> T1 =[0,1,2] ; T2 = [2,1,3] ..... but it's seem to be wrong the second way: i try to use directly the trianglearray but there are no indice array in a geometryArray ?? where is the topology in a geometryArray? it's a very basic question, but i don't find any thinks about it in the archive. So, any help would be very appreciate Thanks in advance. regards Renaud ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".