Sean Sylvis wrote:
I sent this earlier and received minimal response.
I ran the attached TestCase on a couple of systems (with the latest drivers) -- Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them displayed the correct red sphere when using the DirectX implement
I sent this earlier and received minimal response.
I ran the attached TestCase on a couple of systems (with the latest drivers) --
Win2000 with ATI Radeon, Win2000 with GeForce2, WinXP with SGI -- and all of them
displayed the correct red sphere when using the DirectX implementation. I was una
White Morph wrote:
Hi Kelvin,
Thank you for your message. You proved my guess. Initially, I just thought
all Shape3D objects using the same vertices array, so there is only one copy of vertex data in memory, if I change one vertex coordinates in one
shape, other Shape3D objects sharing this vert
Hi Kelvin,
Thank you for your message. You proved my guess. Initially, I just thought
all Shape3D objects using the same vertices array, so there is only one copy of vertex
data in memory, if I change one vertex coordinates in one
shape, other Shape3D objects sharing this vertex will change thei
t: Monday, October 21, 2002 9:01 AM
> To: Sean Sylvis
> Subject: RE: [JAVA3D] TriangleStripArray and by-reference
>
>
> Hi Sean,
>
> Just a suggestion, it may not be the source of your problem.
>
> Have you tried decreasing the z-coordinate of Vector3d(x,y,z)
> i
White Morph wrote:
Sean,
I tried your code in both cases, it works. I didn't see any problem. One
thing is: " vView.setSceneAntialiasingEnable(true); " makes even this simplest program very slow.
If your graphics card does not support multisampling, Java3D OpenGL
version will emulate it using
Sent: Monday, October 21, 2002 11:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] TriangleStripArray and by-reference
Sean,
I tried your code in both cases, it works. I didn't see any problem. One
thing is: " vView.setSceneAntialiasingEnable(true); " makes even this
simplest pr
White Morph [mailto:whitemorph@;YAHOO.COM]
> Sent: Monday, October 21, 2002 8:07 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] TriangleStripArray and by-reference
>
>
> Sean,
>
> I tried your code in both cases, it works. I didn't see any
> problem. One
> thi
Sean,
I tried your code in both cases, it works. I didn't see any problem. One
thing is: " vView.setSceneAntialiasingEnable(true); " makes even this simplest program
very slow.
I have a similar question about using BY_REFERENCE, I don't know if you had
experience with it. My question is: Suppose
Has anyone had any trouble with using TriangleStripArrays and coordinates
by-reference? For me, the attached test case does not display anything when using the
coordinates by-reference. Is this a bug or am I making a mistake?
Sean
TestCase.java
Description: TestCase.java
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