:[EMAIL PROTECTED] Behalf Of MUNDE SANDEEP
VIJAYKUMAR
Sent: 28 May 2004 11:56 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Triangulator
is there anyone to help? plz
> hi all,
> i have used triangulator for polygon decomposition (using geometryinfo
> class). but i need to know the ve
is there anyone to help? plz
> hi all,
> i have used triangulator for polygon decomposition (using geometryinfo
> class). but i need to know the vertices of generated triangles. how to do
> that?
>
> plz tell me as soon as possible.
>
> thanks a lot
>
>
> sandeep munde
>
> ===
hi all,
i have used triangulator for polygon decomposition (using geometryinfo
class). but i need to know the vertices of generated triangles. how to do
that?
plz tell me as soon as possible.
thanks a lot
sandeep munde
===
Hi,
I experienced the same problem and I had some posts here about this question before.
The triangulation that Java3D uses is called FIST,
an ear clipping algorthim, which generally has worse quality than Delaunay
algorithm. The FIST has some heuristics like sorting or adding randomness
when pi
One of the problems I am having with
com.sun.j3d.utils.geometry.Triangulatoris that it can give
triangles of bad aspect ratio (i.e. they are long and thin, shape far from
isosceles)
Has anyone ever written some routines that will
triangulate polygons into triangles of better aspect ratio ?
nix-From: [EMAIL PROTECTED] Mon Feb 25 01:29:23 2002
>Date: Mon, 25 Feb 2002 11:25:30 +0200
>From: Tero Karhunen <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Triangulator throws exception
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.00
hi. The triangulator utility in com.sun.j3d.utils.geometry throws an
exception with following stack trace:
java.lang.ArrayIndexOutOfBoundsException
at java.lang.System.arraycopy(Native Method)
at com.sun.j3d.utils.geometry.NoHash.insertAfterVtx(NoHash.java:34)
at com.sun.j3d.utils.geometry.NoH
> MIME-Version: 1.0
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> Date: Wed, 16 May 2001 18:21:04 +0200
> From: alvaro zabala <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Triangulator is useful
> To: [EMAIL PROTECTED]
Java3D's documentation is VERY
POOR.
When I`m going to review the Triangulator class documentation, I find
this:
Triangulator
public Triangulator(int earOrder)
Method Detail
triangulate
public void triangulate(GeometryInfo gi)
This routine converts the
GeometryInfo objec
Hello,
I would take a look to Triangulator.java class but
is not included in java3d-utils-src.jar.
Where can I find this source file?
thank you in advance
Jordi Lopez
- Original Message -
From:
Syrus
Mesdaghi
To: [EMAIL PROTECTED]
Sent: Monday, April 02, 2001
> I'm trying to specify the earOrder in my Triangulator constructor, to see
> if some of my geometry will look better. Is the earOrder argument new to
> 1.2.1? I installed the beta, then had to revert to 1.2 and don't know if
> my API documentation is correct. Anyhow, I tried to use the earOrde
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