[JAVA3D] update part of a texture

2005-06-24 Thread Guillaume Capblancq
Hi, Is there any possibility to update a part of a texture ( something like the glTexSubImage2D OpenGL function). If not, what is the plan for a Java3D implementation of this feature ? Thanks in advance Regards, === To unsu

Re: [JAVA3D] Update of Displayed scene problem

2002-08-09 Thread Kelvin Chung
with (multiple) SharedGroups and Links. > > Cheers, > Bob Gray > > > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of RWGRAY > Sent: Friday, August 09, 2002 9:38 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Update

Re: [JAVA3D] Update of Displayed scene problem

2002-08-09 Thread RWGRAY
list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of RWGRAY Sent: Friday, August 09, 2002 9:38 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Update of Displayed scene problem I have a scene graph with (S = Switch, SG=SharedGroup) BG1A->S1A->BG1B->TG1A->TG1B->Link(SG1) SG1

[JAVA3D] Update of Displayed scene problem

2002-08-09 Thread RWGRAY
I have a scene graph with (S = Switch, SG=SharedGroup) BG1A->S1A->BG1B->TG1A->TG1B->Link(SG1) SG1->S1B and also BG2A->S2A->BG2B->TG2A->TG2B->Link(SG2) SG2->S2B->BG2C->Shape3D I detach BG2A from the live scene graph and attach it to S1B. Then whenever I change TG1A (for example, change t

[JAVA3D] Update bug

2002-04-19 Thread Artur Biesiadowski
I'm using java3d 1.3 beta1. I have hit some bug when updating many nodes. By my mistake, on button change, same textures in textureunitstates were enabled and disabled few times (to be exact, enable,enable,disable,disable,disable). This killed renderer with following error java.lang.NullPointer

[JAVA3D] Update on Weird problem with TextureCubeMap

2002-03-15 Thread Christian Zanardi
Hello again, Following my email, I tried with the OpenGL version of Java3D and BINGO it is working! There is probably something wrong with the directX version of Java3D1_3 and TextureCubeMap. Best regards, Christian. ___ Christian Zanardi, Ph.D. Directeur Soft3Design.com S.A. Route de Drize,

[JAVA3D] Update on links for overlay library

2001-08-01 Thread Will Holcomb
I apologize, I messed up several of the jars that I posted links to yesterday and I just wanted to post that things had been updated and fixed. I have discovered that if I load the page, go to another page and then hit back to return it will reboot my machine. (There is a demo applet on the page a

[JAVA3D] Update

2001-07-12 Thread James Schatzman
Extremely sorry! I made a mistake and sent the large attachment to the wrong e-mail address. Many, many, apologies. Jim Schatzman === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] update a SHAPE3D object

2001-05-03 Thread osam
Hi, all We have created an instaceof QuadArray. This one is added in TransformGroup that is second time add in BranchGroup. We use the standard PickBehaviors from Java3D API. We would like to update the vertices coordinates of our QuadArray when we turn translate and zoom it in scene. Can you

[JAVA3D] Update Canvas3D

2000-10-04 Thread Sánchez Sanz, Javier
Hi, I'd like to know what to do to update the size of the canvas3D when I maximize the frame that contains it. When I maximize my app the canvas3D do so, but not like I want. It seem like the upper zone of the canvas3d where I can see the objects doesn't works (with my mousebehaviors) and when I c

Re: [JAVA3D] Update of swing object during Behavior.processStimulus()

2000-09-26 Thread Bobby Martin
.invokeLater or SwingUtilities.invokeAndWait. Details are available in any Swing programming book. Barring that, have you tried running your application with -Xrunhprof:monitor=y to monitor object lock contention? Bobby Original Message Follows From: Daniel Selman <[EMAIL PROTECTED]>

Re: [JAVA3D] Update of swing object during Behavior.processStimul us()

2000-09-26 Thread Yazel, David J.
2:37 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Update of swing object during > Behavior.processStimulus() > > "J. Lee Dixon" wrote: > > > > Sniff, sniff. I'm teary-eyed. All the responses have been so helpful. > > Alas, my problem is fixe

Re: [JAVA3D] Update of swing object during Behavior.processStimul us()

2000-09-26 Thread J. Lee Dixon
charm. Thanks again. Lee -Original Message- From: Niklas Mehner [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 26, 2000 10:10 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Update of swing object during Behavior.processStimulus() "J. Lee Dixon" wrote: > I assume it is

Re: [JAVA3D] Update of swing object during Behavior.processStimulus()

2000-09-26 Thread Justin Couch
"J. Lee Dixon" wrote: > > Sniff, sniff. I'm teary-eyed. All the responses have been so helpful. > Alas, my problem is fixed. Hey everybody, group hug. ;) Errr ooops. Your watery eyes are making my hair dye run. Now you've got a lovely blue stained shirt. [1] > Seriously, thanks for a

Re: [JAVA3D] Update of swing object during Behavior.processStimul us()

2000-09-26 Thread J. Lee Dixon
ect statements -Lee -Original Message- From: Fred Klingener [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 26, 2000 10:36 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Update of swing object during Behavior.processStimulus() Lee, I'm struggling to understand these issues too,

Re: [JAVA3D] Update of swing object during Behavior.processStimulus()

2000-09-26 Thread Niklas Mehner
"J. Lee Dixon" wrote: > I assume it is some type of race condition, but I don't know what to do > about it. Any ideas? Should I not be updating swing components from > within a Behavior? If not then where? Swing does not support multiple threads. You have to use javax.swing.SwingUtilities.invo

Re: [JAVA3D] Update of swing object during Behavior.processStimulus()

2000-09-26 Thread Fred Klingener
g that's comprehensible and interesting, I'll post it. Fred - Original Message - From: "J. Lee Dixon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 26, 2000 9:06 AM Subject: [JAVA3D] Update of swing object during Behavior.processStimu

Re: [JAVA3D] Update of swing object during Behavior.processStimulus()

2000-09-26 Thread Daniel Selman
Lee, In general it is not recommended to multi-thread a Swing application (which it seems like you are doing). I forget the technical details (I have done it) but there are some specific calls within which you are permitted to do multi-threaded updates. I vaguely remember that you can register an

[JAVA3D] Update of swing object during Behavior.processStimulus()

2000-09-26 Thread J. Lee Dixon
HELP! I have an application that updates several JEditorPanes with new HTML pages during a Behavior.processStimulus(). Frequently, right after the second or third JEditorPane.setPage(), my whole process hangs up. I have called Canvas3D.stopRenderer() before doing the page updates, then I do a Ca

Re: [JAVA3D] Update Normals

2000-05-30 Thread Daniel Selman
Haroldo, I'm not sure If I understand your problem. I took a look at your code and you assign the normals to the vetNormal array in the Tmove class and you never reassign the normals back to the GeometryArray. Is this what you are trying to achieve? Take a look at the setNormals methods for Geome

[JAVA3D] Update Normals

2000-05-29 Thread HAroldo Pereira
Hi I have the problem with the update get Normals the my tetrahedron. This object have moving in the scene. I can get the Normal only in the first moment. My ask is how update the Normals of moving objects. I used the infoGeometry and NormalGenerator. In the attach file (.zip) there is

[JAVA3D] update get Normals

2000-05-28 Thread HAroldo Pereira
Hi I have the problem with the update get Normals the my tetrahedron. This object have moving in the scene. I can get the Normal only in the first moment. My ask is how update the Normals. I used the infoGeometry and NormalGenerator. In the attach file (.zip) there is a Tmove class (exten

[JAVA3D] UPDATE of Changing axis of translation at run time

2000-03-03 Thread Chris Park
Hi again, I am having difficulty in changing the behavior of an object at run time. Specifically, I have a box which, when it hits another object, changes its 'axis of translation'. The problem is that when the axis of translation is changed the object does not continue from its current position