Hi,
Is there any possibility to update a part of a texture ( something like
the glTexSubImage2D OpenGL function).
If not, what is the plan for a Java3D implementation of this feature ?
Thanks in advance
Regards,
===
To unsu
with (multiple) SharedGroups and Links.
>
> Cheers,
> Bob Gray
>
>
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of RWGRAY
> Sent: Friday, August 09, 2002 9:38 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Update
list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of RWGRAY
Sent: Friday, August 09, 2002 9:38 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Update of Displayed scene problem
I have a scene graph with (S = Switch, SG=SharedGroup)
BG1A->S1A->BG1B->TG1A->TG1B->Link(SG1)
SG1
I have a scene graph with (S = Switch, SG=SharedGroup)
BG1A->S1A->BG1B->TG1A->TG1B->Link(SG1)
SG1->S1B
and also
BG2A->S2A->BG2B->TG2A->TG2B->Link(SG2)
SG2->S2B->BG2C->Shape3D
I detach BG2A from the live scene graph and attach it to S1B.
Then whenever I change TG1A (for example, change t
I'm using java3d 1.3 beta1.
I have hit some bug when updating many nodes. By my mistake, on button
change, same textures in textureunitstates were enabled and disabled few
times (to be exact, enable,enable,disable,disable,disable). This killed
renderer with following error
java.lang.NullPointer
Hello again,
Following my email, I tried with the OpenGL version of Java3D and BINGO it
is working!
There is probably something wrong with the directX version of Java3D1_3 and
TextureCubeMap.
Best regards,
Christian.
___
Christian Zanardi, Ph.D. Directeur
Soft3Design.com S.A.
Route de Drize,
I apologize, I messed up several of the jars that I posted links to
yesterday and I just wanted to post that things had been updated and
fixed. I have discovered that if I load the page, go to another page and
then hit back to return it will reboot my machine. (There is a demo
applet on the page a
Extremely sorry! I made a mistake and sent the large attachment to
the wrong e-mail address. Many, many, apologies.
Jim Schatzman
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message
Hi, all
We have created an instaceof QuadArray. This one is added in TransformGroup
that is second time add in BranchGroup. We use the standard PickBehaviors from Java3D
API.
We would like to update the vertices coordinates of our QuadArray when we turn
translate and zoom it in scene.
Can you
Hi, I'd like to know what to do to update the size of the canvas3D when I
maximize the frame that contains it. When I maximize my app the canvas3D do
so, but not like I want. It seem like the upper zone of the canvas3d where I
can see the objects doesn't works (with my mousebehaviors) and when I c
.invokeLater or SwingUtilities.invokeAndWait. Details are
available in any Swing programming book.
Barring that, have you tried running your application with
-Xrunhprof:monitor=y to monitor object lock contention?
Bobby
Original Message Follows
From: Daniel Selman <[EMAIL PROTECTED]>
2:37 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Update of swing object during
> Behavior.processStimulus()
>
> "J. Lee Dixon" wrote:
> >
> > Sniff, sniff. I'm teary-eyed. All the responses have been so helpful.
> > Alas, my problem is fixe
charm.
Thanks again.
Lee
-Original Message-
From: Niklas Mehner [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 26, 2000 10:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Update of swing object during
Behavior.processStimulus()
"J. Lee Dixon" wrote:
> I assume it is
"J. Lee Dixon" wrote:
>
> Sniff, sniff. I'm teary-eyed. All the responses have been so helpful.
> Alas, my problem is fixed. Hey everybody, group hug. ;)
Errr ooops. Your watery eyes are making my hair dye run. Now you've
got a lovely blue stained shirt. [1]
> Seriously, thanks for a
ect statements
-Lee
-Original Message-
From: Fred Klingener [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 26, 2000 10:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Update of swing object during
Behavior.processStimulus()
Lee,
I'm struggling to understand these issues too,
"J. Lee Dixon" wrote:
> I assume it is some type of race condition, but I don't know what to do
> about it. Any ideas? Should I not be updating swing components from
> within a Behavior? If not then where?
Swing does not support multiple threads. You have to use
javax.swing.SwingUtilities.invo
g that's comprehensible and interesting, I'll post
it.
Fred
- Original Message -
From: "J. Lee Dixon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 26, 2000 9:06 AM
Subject: [JAVA3D] Update of swing object during Behavior.processStimu
Lee,
In general it is not recommended to multi-thread a Swing application (which
it seems like you are doing). I forget the technical details (I have done
it) but there are some specific calls within which you are permitted to do
multi-threaded updates. I vaguely remember that you can register an
HELP!
I have an application that updates several JEditorPanes with new HTML
pages during a Behavior.processStimulus(). Frequently, right after the
second or third JEditorPane.setPage(), my whole process hangs up. I
have called Canvas3D.stopRenderer() before doing the page updates, then
I do a Ca
Haroldo,
I'm not sure If I understand your problem. I took a look at your code and
you assign the normals to the vetNormal array in the Tmove class and you
never reassign the normals back to the GeometryArray. Is this what you are
trying to achieve? Take a look at the setNormals methods for Geome
Hi
I have the problem with the update get Normals the my tetrahedron.
This object have moving in the scene. I can get the Normal only in the
first moment.
My ask is how update the Normals of moving objects. I used the
infoGeometry and NormalGenerator.
In the attach file (.zip) there is
Hi
I have the problem with the update get Normals the my tetrahedron. This
object have moving in the scene. I can get the Normal only in the first
moment.
My ask is how update the Normals. I used the infoGeometry and
NormalGenerator.
In the attach file (.zip) there is a Tmove class (exten
Hi again,
I am having difficulty in changing the behavior of an object at run time.
Specifically, I have a box which, when it hits another object, changes its 'axis of
translation'. The problem is that when the axis of translation is changed the
object does not continue from its current position
23 matches
Mail list logo