Re: [JAVA3D] Video Saving from Java3D

2003-07-28 Thread Richard Smith - Systems Engineer - Melbourne
Just as an experiment, I used org.j3d.ui.ImageCaptureCanvas3D to "capture" TextureTest from the java3d demos at 1024x768. I actually had two versions, one where I registered a CapturedImageObserver, and one where I didn't. Comparing the profiles of the two showed that the cpu cost of the postSwap()

Re: [JAVA3D] Video Saving from Java3D

2003-07-25 Thread John Wright
You don't mention what resolution your image is. Are you trying to capture a 1024x768 image and compress it to JPEG in "real time" (not likely to work on current hardware). Perhaps writing to another (non-compressed) format would be able to sustain a faster rate and/or reduce the size of your ima

Re: [JAVA3D] Video Saving from Java3D

2003-07-25 Thread Lewis Walker
A3D] Video Saving from Java3D Hi All,   Currently I am working on video saving from Java 3D. My Solution is add a behavior to the view transform group and schedule it to process every 50 ms, for example. Every time the behavior wakes up, it calls the canvas' off-screen r

[JAVA3D] Video Saving from Java3D

2003-07-25 Thread Yu Wang
Title: Message Hi All,   Currently I am working on video saving from Java 3D. My Solution is add a behavior to the view transform group and schedule it to process every 50 ms, for example. Every time the behavior wakes up, it calls the canvas' off-screen render method to render the current s