Re: [JAVA3D] View Frustum Culling

2002-11-08 Thread Justin Couch
Sean Sylvis wrote: I attempted to use view frustum culling to reduce the number of polygons being sent to the video card. Under my first implementation, I am using one Behavior that wakes up each frame and updates the frustum planes. And I am using one Behavior for each object that wakes up each

[JAVA3D] View Frustum Culling

2002-11-08 Thread Sean Sylvis
I attempted to use view frustum culling to reduce the number of polygons being sent to the video card. Under my first implementation, I am using one Behavior that wakes up each frame and updates the frustum planes. And I am using one Behavior for each object that wakes up each frame, gets the cu