Sean Sylvis wrote:
I attempted to use view frustum culling to reduce the number of
polygons being sent to the video card. Under my first implementation,
I am using one Behavior that wakes up each frame and updates the
frustum planes. And I am using one Behavior for each object that wakes
up each
I attempted to use view frustum culling to reduce the number of polygons being sent to
the video card. Under my first implementation, I am using one Behavior that wakes up
each frame and updates the frustum planes. And I am using one Behavior for each object
that wakes up each frame, gets the cu