PROTECTED]]
>Sent: Wednesday, June 13, 2001 6:35 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] View Platform FOV Direction
>
>
>Hi Paul,
>
> okay, i've got the transform and u suggest transforming the
>vector(0,0,-1) to work out how this vector maps in 3D
> okay, i've got the transform and u suggest transforming the
> vector(0,0,-1) to work out how this vector maps in 3D space. From the new
> vector, I can find angle between the two vectors, and hence find the angle
> of rotation about the y axis. Is this correct???.
yes, almost, i forgot
el
-Original Message-
From: Quoc Huynh [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, June 13, 2001 6:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] View Platform FOV Direction
Hi Paul,
okay, i've got the transform and u suggest transforming the
vector(0,0,-1) to work out ho
Hi Paul,
okay, i've got the transform and u suggest transforming the
vector(0,0,-1) to work out how this vector maps in 3D space. From the new
vector, I can find angle between the two vectors, and hence find the angle
of rotation about the y axis. Is this correct???. Is this the only way
use the Viewplatform . getLocalToVworldTransform( ) method and transform e.g. the
vector (0,0,-1) the you get a vector you are looking for in 3d space. Set Capability
bits to read the above mentioned transformation.
regards
Paul
Quoc Huynh schrieb:
> Hi all,
>
> I'm trying to retrieve a
Hi all,
I'm trying to retrieve a value from the viewing platform that will tell me
in which direction the viewing platform is looking. I have a viewing
platform moving through a terrain, the position of the viewing platform is
mapped to a 2D image of the terrain, updated with the translat