Hi--

In my continuing efforts to understand the view
model, I decided to make a view model model.
Yes, this might be considered obsessive but
it turns out to be therapeutic if not heuristic.

Anyway--there is a lot to do but I was hoping
those of us interested in the view model could
take a look, make suggestions, etc.

One canvas shows a classic colorcube scene
while the other shows a virtual scene of
the view model complete with little 3D axis for
many of the coordinate systems like user
head, eyes, tracker.  It shows
where the coexistence, is--at least I think
that what it does.  None of this
stuff is labeled, plus I still need to
create models of the screen but I just
wanted to throw it out there to see if
anyone had ideas.  I ultimately
want to have different viewing environments
(e.g.) in different switchnodes.

Anyway, this is obviously very preliminary.
One problem I have is that when I change the
screen3D transforms corresponding to the
imageplate in the one canvas, it messes up my
view in the virtual canvas.  I am trying to
figure out what series of transformations
could be used to fix the virtual scene.

Also, as part of the application I made a
virtual6DOF that connects to the PhysicalBody
with the setUserHead()--that simulates
the head orientation.

I might be willing to fund someone to do
a little work on this--


Alex

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Attachment: HMDCoexistToTBBehavior.java
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Attachment: HMDHeadToHTBehavior.java
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Attachment: HMDTrackerToIPBehavior.java
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Attachment: NavigationBehavior.java
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Attachment: Set6DOFBehavior.java
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Attachment: Virtual6DOF.java
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