Re: [JAVA3D] Where Camera points

2000-03-05 Thread Mark Hood
> Date: Wed, 1 Mar 2000 03:56:48 -0800 > From: PK <[EMAIL PROTECTED]> >I succesfully got the camera to move around a scene, using >RotPosScaleTCBSplinePathInterpolator. There's one small problem however. >The camera moves around OK, but it allways points in the negative z >

Re: [JAVA3D] Where Camera points

2000-03-05 Thread Marco Lohse
eye, center, up); looky.invert(); looky.get(quat); quats.addElement(new Quat4f(quat)); } quats.addElement(new Quat4f(quat)); } - Original Message - From: PK <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 01, 2000 12:56 PM Subject:

[JAVA3D] Where Camera points

2000-03-03 Thread PK
Hi, I succesfully got the camera to move around a scene, using RotPosScaleTCBSplinePathInterpolator. There's one small problem however. The camera moves around OK, but it allways points in the negative z direction, i.e. - straight into the screen. What I want to do is the following,