Re: [JAVA3D] Zbuffer question

2002-05-06 Thread Doug Twilleager
> >I can't get any of the beta 2 installations to work on my machine. I guess >I need to install them on my Windows 98 machine and then copy over the jars >and DLL to run a check. Did you try using an older version of the nvidia drivers? It sounds like their latest driver installs a version of

Re: [JAVA3D] Zbuffer question

2002-05-06 Thread Doug Twilleager
ement this. It's a bit more work, but I think it should be possible. Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] Zbuffer question >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600. >X-Priority: 3 >X-MSMail

Re: [JAVA3D] Zbuffer question

2002-05-06 Thread David Yazel
iginal Message - From: "Smith, Daniel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 06, 2002 2:50 PM Subject: Re: [JAVA3D] Zbuffer question Nice to see David asking a question for once, instead of answering =D Not that it should matter, but did you try the t

Re: [JAVA3D] Zbuffer question

2002-05-06 Thread Smith, Daniel
Title: RE: [JAVA3D] Zbuffer question Nice to see David asking a question for once, instead of answering =D Not that it should matter, but did you try the transparency sort order setting in 1.3 beta 1 or 2?  I get lots of strange transparency overdraw problems with pre beta 1 API's.

[JAVA3D] Zbuffer question

2002-05-06 Thread David Yazel
I have a bunch of geometry where I need to make sure it does not check the z-buffer, but I do want to write to it. It seems that if you ra.setDepthBufferEnable(false); then making the call ra.setDepthBufferWriteEnable(true); will have no effect. The issue I am having is with overlapp