>
>I can't get any of the beta 2 installations to work on my machine. I guess
>I need to install them on my Windows 98 machine and then copy over the jars
>and DLL to run a check.
Did you try using an older version of the nvidia drivers? It sounds like
their latest driver installs a version of
ement this. It's a bit more work, but I think it should be possible.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] Zbuffer question
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>X-Priority: 3
>X-MSMail
iginal Message -
From: "Smith, Daniel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 06, 2002 2:50 PM
Subject: Re: [JAVA3D] Zbuffer question
Nice to see David asking a question for once, instead of answering =D
Not that it should matter, but did you try the t
Title: RE: [JAVA3D] Zbuffer question
Nice to see David asking a question for once, instead of answering =D
Not that it should matter, but did you try the transparency sort order setting in 1.3 beta 1 or 2? I get lots of strange transparency overdraw problems with pre beta 1 API's.
I have a bunch of geometry where I need to make sure it does not check the
z-buffer, but I do want to write to it. It seems that if you
ra.setDepthBufferEnable(false);
then making the call
ra.setDepthBufferWriteEnable(true);
will have no effect.
The issue I am having is with overlapp