A3D] Zooming using a parallel view
> zoom in Parallel projections? Impossible. Try scaling. The definition of
> parallel projection does not allow zoom.
>
> On Sun, 21 Nov 1999, Andy Wilkinson wrote:
>
> > > try lookAt() of TransformGroup of the view.
> > > all you n
zoom in Parallel projections? Impossible. Try scaling. The definition of
parallel projection does not allow zoom.
On Sun, 21 Nov 1999, Andy Wilkinson wrote:
> > try lookAt() of TransformGroup of the view.
> > all you need is to increase the distance
> > between the eyepoint and the target poin
> try lookAt() of TransformGroup of the view.
> all you need is to increase the distance
> between the eyepoint and the target point.
>
> -hai
I have already tried modifying the transform group to translate the view
point towards/away from the centre of the scene, as this is how I have
implemente
I have a view which uses a parallel projection looking into a J3D world. The
view can either be oriented to be a left, top, or front view into the world.
I want to allow the user to zoom the view in and out - essentially allowing
them to see more or less of the world - without changing the actual
try lookAt() of TransformGroup of the view.
all you need is to increase the distance
between the eyepoint and the target point.
-hai
At 03:11 PM 11/20/99 -, you wrote:
>I have a view which uses a parallel projection looking into a J3D world. The
>view can either be oriented to be a left, top