fferent and gives slightly
different results.
They both free up CPU cycles effectively.
Fred
> - Original Message -
> From: "Fred Klingener" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 11, 2001 8:26 AM
> Subjec
Thursday, October 11, 2001 8:26 AM
Subject: Re: [JAVA3D] a CPU utilization question
> - Original Message -
> From: "Sam" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 11, 2001 10:21 AM
> Subject: [JAVA3D] a CPU utilization que
>Delivered-To: [EMAIL PROTECTED]
>X-EM-Version: 5, 0, 0, 4
>X-EM-Registration: #01E0520310450300B900
>X-Priority: 3
>MIME-Version: 1.0
>Date: Thu, 11 Oct 2001 09:21:50 -0500
>From: Sam <[EMAIL PROTECTED]>
>Subject: [JAVA3D] a CPU utilization question
>To: [EMA
- Original Message -
From: "Sam" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 11, 2001 10:21 AM
Subject: [JAVA3D] a CPU utilization question
> Hi,
>
> I want to decrease the CPU utilization of my Java 3D
application. I came
> acro
Hi,
I want to decrease the CPU utilization of my Java 3D application. I came
across an answer to by problem when I was going through the Java 3D FAQ
page and I have pasted it below:
"How can I stop 100% CPU utilization?
Java3D uses 100% CPU to gain maximum performance and number of frames per