Artur,
Thank you, that really helped. I was thinking of re-writting the whole class but maybe
I'm not the right person for this, since I don't have that much experience. But I'll
do my best and I'll upload the result, maybe you or someone else could correct it.
Thank you
Flavius
==
http://nwn-j3d.sourceforge.net/misc/FreeLook.java
Blocked y angle.
I have already forgotten I could write so bad code - looking at this
class was a real pain.
[Mind note:
Project 123456: Write a good FreeLook class.
ETA: next century...
]
Please - FreeLook is just a proof of concept (that java.aw
hlp please =/
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Artur,
Yeah, some comments would be nice ;)
I was just wondering, how do you mean block possible angle?? Sorry, I'm not so
experienced =/
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Daniele Dellafiore wrote:
Ehm... what class are you talking about? Where I can find it? Is it
freely re-usable?
http://nwn-j3d.sourceforge.net/misc/FreeLook.java
This is more a proof of concept than real utility class, so be warned.
It allows for FPS like control of avatar.
http://nwn-j3d.sourcefo
Flavius Alecu wrote:
If the author, or someone who uses this class reads thios, I'äd really need some help from you.
This class is great, however, there is one thing which I don't really find useful. When you "look" up or down, you sooner or letar get upside down...when the view is upside down, th
Flavius Alecu wrote:
Is there any way to avoid this? Or maybe just adding a block so you can't rotate so far on the y-axis, maybe only till you face upwards or downwards...??
Yes, block possible angle in up/down look. Maybe even a bit less then
straight up and straight down - mouse starts to be un
If the author, or someone who uses this class reads thios, I'äd really need some help
from you.
This class is great, however, there is one thing which I don't really find useful.
When you "look" up or down, you sooner or letar get upside down...when the view is
upside down, the mouse is inverte