phew, well, this works now !
Many thanks !!! after a bit of changing now it works as desired !
best regards
rolf
Alessandro Borges schrieb:
You must transverse the scene graph and set the proper capability bit.
I have some code about Scene object transverse. Test,debug and change to meet
your needs
You must transverse the scene graph and set the proper capability bit.
I have some code about Scene object transverse. Test,debug and change to meet
your needs.
Good Luck
Alessandro
//*
/**
* Transverse not compiled not live Scene, setting
*
Hi again,
there's another problem I got with geometry-picking
I load geometry from an OBJ-File (some polygones...)
after the BranchGroup is filled up with the data from the file I'm doing
this:
public BranchGroup getLoadedFile(){
BranchGroup sceneRoot = new BranchGroup();
TransformGroup szene