Re: [JAVA3D] anti aliasing

2003-03-04 Thread Frederic Barachant
>This means none of OGL extensions >GL_ARB_multisample , GL_EXT_multisample, GL_SGIS_multisample >are support by the driver as report by wglGetExtensionsStringARB() or >wglGetExtensionsStringEXT(). Besides, the pixel format return by OGL >doesn't support 24 bit RGB accumuluation buffer as well in y

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Kelvin Chung
Seungwoo Oh wrote: > Hello, > hmm. my config is as follow, but AntiAliasing Enable make my system > very very slow ( less than 1fps), even down . > why? this is bug? No, even although OpenGL driver report multisample extension is support. As mention in the previous mail it is up to the driver how

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Seungwoo Oh
Hello,   hmm. my config is as follow, but AntiAliasing Enable make my system very very slow ( less than 1fps), even down .   why? this is bug?   //   version = 1.3.0vendor = Sun Microsystems, Inc.specification.version = 1.3specification.vendor =

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Kelvin Chung
Frederic Barachant wrote: Hello, kelvin. Tried the thing you exposed, and (not funny) i got this: version = 1.3.1-beta1 vendor = Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = OpenGL Renderer version = 1.3.3261 WinXP Release doubleBuffer

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Hans Horn
What is this : programs/examples/PackageInfo>java QueryProperties thingy? A java app to query system props? How can I get it? H - Original Message - From: "Frederic Barachant" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 04, 2003 12:27 PM S

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Frederic Barachant
Hello, kelvin. Tried the thing you exposed, and (not funny) i got this: version = 1.3.1-beta1 vendor = Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = OpenGL Renderer version = 1.3.3261 WinXP Release doubleBufferAvailable = true stereoAv

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Kelvin Chung
Frederic Barachant wrote: turning scene antialiasing might slow down your renders, this is normal. Most graphic card do antialiasing by rendering a (at least) 2 times bigger image, that gets reduced. If you're rendering 800*600, in fact, the graphic card renders a 1600*1200 scene. Depending on y

Re: [JAVA3D] anti aliasing

2003-03-04 Thread Frederic Barachant
ssage - > From: RWGRAY > To: [EMAIL PROTECTED] > Sent: Monday, March 03, 2003 2:02 PM > Subject: Re: [JAVA3D] anti aliasing > > > I am OpenGL. > > Here is the code I used to switch to anti-aliasing: > -- >

Re: [JAVA3D] anti aliasing

2003-03-03 Thread Hans Horn
: appearance.setPointAttributes(new PointAttributes(width, antialias));   see attached shots with antialias set to true and false, respectively       - Original Message - From: RWGRAY To: [EMAIL PROTECTED] Sent: Monday, March 03, 2003 2:02 PM Subject: Re: [JAVA3D] anti aliasing I am

Re: [JAVA3D] anti aliasing

2003-03-03 Thread RWGRAY
list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of Hans HornSent: Monday, March 03, 2003 4:39 PMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] anti aliasing Bob,   According to the docs, anti-aliasing (and thickness) of points and lines is only supported under OpenGL, but

Re: [JAVA3D] anti aliasing

2003-03-03 Thread Hans Horn
: Re: [JAVA3D] anti aliasing I've  turn on anti-aliasing in an attempt to get better line quality.  It seemed to have no effect for me.  So, I'd be interested in knowing exactly what you did (what you set) to get better line quality.    Sorry I can't be of h

[JAVA3D] anti aliasing

2003-03-03 Thread Hans Horn
Dear all,I'm trying to figure out how to use anti-aliasing in my scenes as I'm =not too content with the normal display quality I get.I found that I can turn anti-aliasing on via attributes for lines and =points. The few lines I'm displaying in my scenes are indeed getting =drawn much nicer

[JAVA3D] Anti-Aliasing

2002-12-19 Thread Ted Quon
Hi, I'm trying to make use of my graphics card's hardware anti-aliasing, but when I enable anti-aliasing in my Java 3D application on a Solaris platform, it performs anti-aliasing in software mode - has anyone experienced this problem or know of a bug? I'm running Java 3D 1.3 and JDK 1.4.1. Than

[JAVA3D] Anti-Aliasing

2000-05-10 Thread Shawn Kendall
Does anyone have a short piece of test code that runs Anti-Aliasing? I have tried, as per the API docs, mailing list and the J3D.org FAQ and can not seem to get it working on any 3D hardware we are testing here - GeForce with the AA beta drivers, ELSA Gloria II, 3D Labs Oxygen, or the HP FX6...

[JAVA3D] Anti-Aliasing

2000-03-24 Thread Sonja Emmel
Hello! I'm having a question concerning anti-aliasing. Currently I am working on a 3D city model where the scene is built from polygons. There is no anti-aliasing attribute for polygons available, so I tried View.setSceneAntialiasingEnable(). The result was that there was almost no performance an

[JAVA3D] Anti-Aliasing

2000-03-24 Thread Sonja Emmel
Hello! I'm having a question concerning anti-aliasing. Currently I am working on a 3D city model where the scene is built from polygons. There is no anti-aliasing attribute for polygons available, so I tried View.setSceneAntialiasingEnable(). The result was that there was almost no performance an

[JAVA3D] anti-aliasing

1999-09-24 Thread Sean Hennessy
Who knows how to do scene anti-aliasing using mixed mode rendering? Normally my aplication runs in pure imediate, but the Java3D team tells me I need to use mixed mode rendering. I try to use scene anti alieasing during the final redraw after a view rotation by changing to mixed mode rendering a