>This means none of OGL extensions
>GL_ARB_multisample , GL_EXT_multisample, GL_SGIS_multisample
>are support by the driver as report by wglGetExtensionsStringARB() or
>wglGetExtensionsStringEXT(). Besides, the pixel format return by OGL
>doesn't support 24 bit RGB accumuluation buffer as well in y
Seungwoo Oh wrote:
> Hello,
> hmm. my config is as follow, but AntiAliasing Enable make my system
> very very slow ( less than 1fps), even down .
> why? this is bug?
No, even although OpenGL driver report multisample extension is support.
As mention in the previous mail it is up to the driver how
Hello,
hmm. my config is as follow, but
AntiAliasing Enable make my system very very slow ( less than
1fps), even down .
why? this is bug?
//
version = 1.3.0vendor = Sun Microsystems,
Inc.specification.version = 1.3specification.vendor =
Frederic Barachant wrote:
Hello, kelvin.
Tried the thing you exposed, and (not funny) i got this:
version = 1.3.1-beta1
vendor = Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = OpenGL
Renderer version = 1.3.3261 WinXP Release
doubleBuffer
What is this :
programs/examples/PackageInfo>java QueryProperties
thingy?
A java app to query system props?
How can I get it?
H
- Original Message -
From: "Frederic Barachant" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 04, 2003 12:27 PM
S
Hello, kelvin.
Tried the thing you exposed, and (not funny) i got this:
version = 1.3.1-beta1
vendor = Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = OpenGL
Renderer version = 1.3.3261 WinXP Release
doubleBufferAvailable = true
stereoAv
Frederic Barachant wrote:
turning scene antialiasing might slow down your renders, this is normal.
Most graphic card do antialiasing by rendering a (at least) 2 times bigger image, that
gets reduced.
If you're rendering 800*600, in fact, the graphic card renders a 1600*1200 scene.
Depending on
y
ssage -
> From: RWGRAY
> To: [EMAIL PROTECTED]
> Sent: Monday, March 03, 2003 2:02 PM
> Subject: Re: [JAVA3D] anti aliasing
>
>
> I am OpenGL.
>
> Here is the code I used to switch to anti-aliasing:
> --
>
:
appearance.setPointAttributes(new
PointAttributes(width, antialias));
see attached shots with antialias set to true and
false, respectively
- Original Message -
From:
RWGRAY
To: [EMAIL PROTECTED]
Sent: Monday, March 03, 2003 2:02
PM
Subject: Re: [JAVA3D] anti aliasing
I am
list for Java 3D
API [mailto:[EMAIL PROTECTED]On Behalf Of Hans
HornSent: Monday, March 03, 2003 4:39 PMTo:
[EMAIL PROTECTED]Subject: Re: [JAVA3D] anti
aliasing
Bob,
According to the docs, anti-aliasing (and
thickness) of points and lines is only supported under OpenGL, but
: Re: [JAVA3D] anti aliasing
I've turn
on anti-aliasing in an attempt to get better line quality. It
seemed to have no effect for me. So, I'd be interested in knowing
exactly what you did (what you set) to get better line quality.
Sorry I can't be of h
Dear
all,I'm trying to figure out how to use anti-aliasing in my scenes as
I'm =not too content with the normal display quality I get.I found that
I can turn anti-aliasing on via attributes for lines and =points. The few
lines I'm displaying in my scenes are indeed getting =drawn much nicer
Hi,
I'm trying to make use of my graphics card's hardware anti-aliasing,
but when I enable anti-aliasing in my Java 3D application on a Solaris
platform, it performs anti-aliasing in software mode - has anyone
experienced this problem or know of a bug? I'm running Java 3D 1.3
and JDK 1.4.1. Than
Does anyone have a short piece of test code that runs Anti-Aliasing?
I have tried, as per the API docs, mailing list and the J3D.org FAQ and
can not seem to get it working on any 3D hardware we are testing here -
GeForce with the AA beta drivers, ELSA Gloria II, 3D Labs Oxygen, or the
HP FX6...
Hello!
I'm having a question concerning anti-aliasing. Currently I am working
on a 3D city model where the scene is built from polygons. There is no
anti-aliasing attribute for polygons available, so I tried
View.setSceneAntialiasingEnable(). The result was that there was almost
no performance an
Hello!
I'm having a question concerning anti-aliasing. Currently I am working
on a 3D city model where the scene is built from polygons. There is no
anti-aliasing attribute for polygons available, so I tried
View.setSceneAntialiasingEnable(). The result was that there was almost
no performance an
Who knows how to do scene anti-aliasing using mixed mode rendering?
Normally my aplication runs in pure imediate, but the Java3D team
tells me I need to use mixed mode rendering. I try to use scene
anti alieasing during the final redraw after a view rotation by
changing to mixed mode rendering a
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