I am getting display errors when using the latest windows open gl
implementation. I am working with missile targeting information which
involves large transformations (on the order of 6E6 meters) and when I do
such the geometry is not transforming correctly. Cylinder bodies are
translating a different distance than the endcaps, elements rooted
atthe same node are translating different distances, etc. The same program
displays correctly on the Blackdown implementation for Linux so it is the
implementation.

I was just wondering if this was a known bug and if so if there is any
possible fix.

I have a little test program written that demonstrates the problem and
shows that the distortion increases as the distance increases. (It is
first visible somewhere around 50000 meters.) If this is not a known bug
then I would be happy to share this program with someone who might be
working to fix it.

Will Holcomb

Wait, now that I have written all this I can think of one other thing it
might be, I tested it on two different machines but both have nVidia
g-force 256's in them (and the linux box doesn't.) Are there any known
bugs surrounding those cards which might cause these problems?

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