I am getting display errors when using the latest windows open gl implementation. I am working with missile targeting information which involves large transformations (on the order of 6E6 meters) and when I do such the geometry is not transforming correctly. Cylinder bodies are translating a different distance than the endcaps, elements rooted atthe same node are translating different distances, etc. The same program displays correctly on the Blackdown implementation for Linux so it is the implementation. I was just wondering if this was a known bug and if so if there is any possible fix. I have a little test program written that demonstrates the problem and shows that the distortion increases as the distance increases. (It is first visible somewhere around 50000 meters.) If this is not a known bug then I would be happy to share this program with someone who might be working to fix it. Will Holcomb Wait, now that I have written all this I can think of one other thing it might be, I tested it on two different machines but both have nVidia g-force 256's in them (and the linux box doesn't.) Are there any known bugs surrounding those cards which might cause these problems? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
