: [JAVA3D] Chess Board Demo
I'm using a slightly modified version of
com.sun.j3d.utils.behaviors.interpolators.KBRotPosScaleSplinePathInterpo
lato
r
> -Original Message-
> From: Yu Wang [mailto:[EMAIL PROTECTED]]
> Sent: Donnerstag, 5. Dezember 2002 16:17
> To:
Thanks
-Message d'origine-
De : Florin Herinean <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : lundi 9 décembre 2002 10:09
Objet : [JAVA3D] AW: [JAVA3D] Chess Board Demo
It's in Java3D version 1.3.
If you're using a previous version of j3d
18:16
Objet : Re: [JAVA3D] Chess Board Demo
Sorry, what do you mean?
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of hterrolle
Sent: December 7, 2002 8:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Chess Board Demo
Yes
iginal Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]] On Behalf Of Schäfer, Peter
> Sent: December 5, 2002 6:19 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Chess Board Demo
>
>
> Hello,
>
> here's a little demo applet for y
It's in Java3D version 1.3.
If you're using a previous version of j3d you won't find it.
Florin
-Ursprüngliche Nachricht-
Von: hterrolle [mailto:[EMAIL PROTECTED]]
Gesendet: Samstag, 7. Dezember 2002 14:44
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Chess Board Demo
Ye
Sorry, what do you mean?
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of hterrolle
Sent: December 7, 2002 8:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Chess Board Demo
Yes I do not find the TRANSFORMINTERPALOTOR in
Yes I do not find the TRANSFORMINTERPALOTOR in
javax.media.j3d.*
And the question why where did you get it ?
Thanks.
-Message d'origine-
De : Yu Wang <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : jeudi 5 décembre 2002 18:53
Objet : Re: [JA
Hi,
I just tried it in IE also (version 6) and recieved another error. This time I did see
the chess borad on screen but the
animation was extremely jerky (only about 1 FPS). I have the 1.4.0_01 plug in, J3D 1.3
and a Geforce2 MX card.
Cheers,
Brad
Sound bank not set.
java.lang.NoClassDefFo
Hi,
I am getting a 'bad major version number' when trying to run the applet in netscape
4.79.
Full error:
# Applet exception: error: java.lang.ClassFormatError: Bad major version number
java.lang.ClassFormatError: Bad major version number
at java.lang.ClassLoader.defineClass(Compiled Code)
I don't know if you've seen what I'm doing but you should take a look at
http://www.gel.ulaval.ca/~boulan02
The 3D version isn't complete right now and I believe I could use some of
your things, we could use your rendering tool over my framework...
Any idea ? :)
_
: December 5, 2002 12:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Chess Board Demo
Were did you get the Trasforminterpolator class ??
-Message d'origine-
De : Andreas Moessner <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date :
jeudi 5 décembre 2002
Were did you get the Trasforminterpolator class ??
-Message d'origine-
De : Andreas Moessner <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : jeudi 5 décembre 2002 15:38
Objet : Re: [JAVA3D] Chess Board Demo
>Looks awesome !!
>Really good work
Schäfer, Peter
Sent: December 5, 2002 6:19 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Chess Board Demo
Hello,
here's a little demo applet for you to watch:
http://jose-chess.sourceforge.net/flyby0.html
[requires JRE 1.3 or later, and J3D 1.3]
You can also download
http:/
freuen, wenn dies irgendwie möglich wäre.
Schon einmal vielen Dank!
Michael
- Original Message -
From: "Schäfer, Peter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 05, 2002 12:19 PM
Subject: [JAVA3D] Chess Board Demo
> Hello,
>
&
Looks awesome !!
Really good work !
I'm looking forward to the interactive version.
regards
andreas
Schäfer, Peter wrote:
Hello,
here's a little demo applet for you to watch:
http://jose-chess.sourceforge.net/flyby0.html
[requires JRE 1.3 or later, and J3D 1.3]
You can also download
Hello,
here's a little demo applet for you to watch:
http://jose-chess.sourceforge.net/flyby0.html
[requires JRE 1.3 or later, and J3D 1.3]
You can also download
http://jose-chess.sourceforge.net/flyby.jar
and run it from the command line with:
java -jar flyby.jar
Here
,
width, height);
texture.setImage(0, new ImageComponent2D(ImageComponent2D.FORMAT_RGB,
destImage));
- Original Message -
From: "João Paulo Menegatti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2001 2:23 PM
Subject: Re: [JAVA3D] chess b
JP,
Given two colors as integers and a size (power of two) the following will
give you a Texture object. Note you can optimize the loops quite a bit but
this should be a bit clearer. Standard disclaimer -- this code has *not*
been compiled or tested but has been adapted from working code.
--M
;[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2001 2:18 PM
Subject: Re: [JAVA3D] chess board
> You could create a new BufferedImage and create a new texture from one
BLACK
> and one WHITE image, tiling them. Then you can build your Texture from
the
> BufferedImage.
>
>
> ---
D]>
Sent: Wednesday, September 12, 2001 11:01 AM
Subject: Re: [JAVA3D] chess board
> Thanks Mark, but the problem is that I cannot create an image of the type:
>
> WHITE BLACK
> BLACK WHITE
>
> because the images are already ready and they will be variable the
> combinations.
>
IL PROTECTED]>
Sent: Wednesday, September 12, 2001 11:20 AM
Subject: Re: [JAVA3D] chess board
> First generate a texture with four squares like this:
>
> BLACK WHITE
> WHITE BLACK
>
> Then create a quad and assign the texture coordinates as 0, 0 in the lower
> left corner and 4
How about composing object from lots of black squares and white squares?
João Paulo Menegatti wrote:
How can I generate a texture for
an object of the type chess board, using two images to compose the texture?
(Image white and image black) []'s J.P.
First generate a texture with four squares like this:
BLACK WHITE
WHITE BLACK
Then create a quad and assign the texture coordinates as 0, 0 in the lower
left corner and 4, 4 in the upper right corner. This should have the
effect of repeating (tiling) the texture four times in both the vertica
Title: Help
How can I generate a texture for an object of the type chess board, using
two images to compose the texture? (Image white and image black)
[]'s
J.P.
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