Re: [JAVA3D] Chess Board Demo

2002-12-10 Thread Yu Wang
: [JAVA3D] Chess Board Demo I'm using a slightly modified version of com.sun.j3d.utils.behaviors.interpolators.KBRotPosScaleSplinePathInterpo lato r > -Original Message- > From: Yu Wang [mailto:[EMAIL PROTECTED]] > Sent: Donnerstag, 5. Dezember 2002 16:17 > To:

Re: [JAVA3D] AW: [JAVA3D] Chess Board Demo

2002-12-10 Thread hterrolle
Thanks -Message d'origine- De : Florin Herinean <[EMAIL PROTECTED]> À : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : lundi 9 décembre 2002 10:09 Objet : [JAVA3D] AW: [JAVA3D] Chess Board Demo It's in Java3D version 1.3. If you're using a previous version of j3d

Re: [JAVA3D] Chess Board Demo

2002-12-10 Thread hterrolle
18:16 Objet : Re: [JAVA3D] Chess Board Demo Sorry, what do you mean? -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of hterrolle Sent: December 7, 2002 8:44 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Chess Board Demo Yes

Re: [JAVA3D] Chess Board Demo

2002-12-09 Thread "Schäfer, Peter"
iginal Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]] On Behalf Of Schäfer, Peter > Sent: December 5, 2002 6:19 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Chess Board Demo > > > Hello, > > here's a little demo applet for y

[JAVA3D] AW: [JAVA3D] Chess Board Demo

2002-12-09 Thread Florin Herinean
It's in Java3D version 1.3. If you're using a previous version of j3d you won't find it. Florin -Ursprüngliche Nachricht- Von: hterrolle [mailto:[EMAIL PROTECTED]] Gesendet: Samstag, 7. Dezember 2002 14:44 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Chess Board Demo Ye

Re: [JAVA3D] Chess Board Demo

2002-12-07 Thread Yu Wang
Sorry, what do you mean? -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of hterrolle Sent: December 7, 2002 8:44 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Chess Board Demo Yes I do not find the TRANSFORMINTERPALOTOR in

Re: [JAVA3D] Chess Board Demo

2002-12-07 Thread hterrolle
Yes I do not find the TRANSFORMINTERPALOTOR in javax.media.j3d.* And the question why where did you get it ? Thanks. -Message d'origine- De : Yu Wang <[EMAIL PROTECTED]> À : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : jeudi 5 décembre 2002 18:53 Objet : Re: [JA

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread Brad Christiansen
Hi, I just tried it in IE also (version 6) and recieved another error. This time I did see the chess borad on screen but the animation was extremely jerky (only about 1 FPS). I have the 1.4.0_01 plug in, J3D 1.3 and a Geforce2 MX card. Cheers, Brad Sound bank not set. java.lang.NoClassDefFo

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread Brad Christiansen
Hi, I am getting a 'bad major version number' when trying to run the applet in netscape 4.79. Full error: # Applet exception: error: java.lang.ClassFormatError: Bad major version number java.lang.ClassFormatError: Bad major version number at java.lang.ClassLoader.defineClass(Compiled Code)

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread Patrick-Emmanuel Boulanger-Nadeau
I don't know if you've seen what I'm doing but you should take a look at http://www.gel.ulaval.ca/~boulan02 The 3D version isn't complete right now and I believe I could use some of your things, we could use your rendering tool over my framework... Any idea ? :) _

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread Yu Wang
: December 5, 2002 12:09 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Chess Board Demo Were did you get the Trasforminterpolator class ?? -Message d'origine- De : Andreas Moessner <[EMAIL PROTECTED]> À : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : jeudi 5 décembre 2002

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread hterrolle
Were did you get the Trasforminterpolator class ?? -Message d'origine- De : Andreas Moessner <[EMAIL PROTECTED]> À : [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date : jeudi 5 décembre 2002 15:38 Objet : Re: [JAVA3D] Chess Board Demo >Looks awesome !! >Really good work

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread Yu Wang
Schäfer, Peter Sent: December 5, 2002 6:19 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Chess Board Demo Hello, here's a little demo applet for you to watch: http://jose-chess.sourceforge.net/flyby0.html [requires JRE 1.3 or later, and J3D 1.3] You can also download http:/

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread Michael Post
freuen, wenn dies irgendwie möglich wäre. Schon einmal vielen Dank! Michael - Original Message - From: "Schäfer, Peter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 05, 2002 12:19 PM Subject: [JAVA3D] Chess Board Demo > Hello, > &

Re: [JAVA3D] Chess Board Demo

2002-12-05 Thread Andreas Moessner
Looks awesome !! Really good work ! I'm looking forward to the interactive version. regards andreas Schäfer, Peter wrote: Hello, here's a little demo applet for you to watch: http://jose-chess.sourceforge.net/flyby0.html [requires JRE 1.3 or later, and J3D 1.3] You can also download

[JAVA3D] Chess Board Demo

2002-12-05 Thread "Schäfer, Peter"
Hello, here's a little demo applet for you to watch: http://jose-chess.sourceforge.net/flyby0.html [requires JRE 1.3 or later, and J3D 1.3] You can also download http://jose-chess.sourceforge.net/flyby.jar and run it from the command line with: java -jar flyby.jar Here

Re: [JAVA3D] chess board

2001-09-12 Thread Kevin J. Duling
, width, height); texture.setImage(0, new ImageComponent2D(ImageComponent2D.FORMAT_RGB, destImage)); - Original Message - From: "João Paulo Menegatti" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 12, 2001 2:23 PM Subject: Re: [JAVA3D] chess b

Re: [JAVA3D] chess board

2001-09-12 Thread Mark Ferneau
JP, Given two colors as integers and a size (power of two) the following will give you a Texture object. Note you can optimize the loops quite a bit but this should be a bit clearer. Standard disclaimer -- this code has *not* been compiled or tested but has been adapted from working code. --M

Re: [JAVA3D] chess board

2001-09-12 Thread João Paulo Menegatti
;[EMAIL PROTECTED]> Sent: Wednesday, September 12, 2001 2:18 PM Subject: Re: [JAVA3D] chess board > You could create a new BufferedImage and create a new texture from one BLACK > and one WHITE image, tiling them. Then you can build your Texture from the > BufferedImage. > > > ---

Re: [JAVA3D] chess board

2001-09-12 Thread Kevin J. Duling
D]> Sent: Wednesday, September 12, 2001 11:01 AM Subject: Re: [JAVA3D] chess board > Thanks Mark, but the problem is that I cannot create an image of the type: > > WHITE BLACK > BLACK WHITE > > because the images are already ready and they will be variable the > combinations. >

Re: [JAVA3D] chess board

2001-09-12 Thread João Paulo Menegatti
IL PROTECTED]> Sent: Wednesday, September 12, 2001 11:20 AM Subject: Re: [JAVA3D] chess board > First generate a texture with four squares like this: > > BLACK WHITE > WHITE BLACK > > Then create a quad and assign the texture coordinates as 0, 0 in the lower > left corner and 4

Re: [JAVA3D] chess board

2001-09-12 Thread James Robertson
How about composing object from lots of black squares and white squares? João Paulo Menegatti wrote: How can I generate a texture for an object of the type chess board, using two images to compose the texture? (Image white and image black) []'s J.P.

Re: [JAVA3D] chess board

2001-09-12 Thread Mark Ferneau
First generate a texture with four squares like this: BLACK WHITE WHITE BLACK Then create a quad and assign the texture coordinates as 0, 0 in the lower left corner and 4, 4 in the upper right corner. This should have the effect of repeating (tiling) the texture four times in both the vertica

[JAVA3D] chess board

2001-09-12 Thread João Paulo Menegatti
Title: Help How can I generate a texture for an object of the type chess board, using two images to compose the texture? (Image white and image black)   []'s   J.P.