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ATTENDEE;CN=David Murtagh;PARTSTAT=ACCEPTED;ROLE=CHAIR;
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ORGANIZER;CN=David Murtagh:
It doesn't work by default, you have to set it. Just make sure that in your
behavior subclass it is NOT in the wakeup conditions.
Tony
-Original Message-
From: Igor Belousov [mailto:[EMAIL PROTECTED]]
Sent: 10 December 2002 09:27
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] coll
> >If there is default collision detection checking between View Platform
> >and objects of the scene?
>
> use "WakeuponViewPlatformEntry(Bounds b)"
>
> cheers,
> Chris
Chris,
thank you for respons, but my problem is how to switch OFF this detection if it
is working by default. I want to check ON
hi,
If there is default collision detection checking between View Platform
and objects of the scene?
use "WakeuponViewPlatformEntry(Bounds b)"
cheers,
Chris
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Dear all,
If there is default collision detection checking between View Platform
and objects of the scene?
And if yes - how to switch off this type of collision detection? I used
the following, but it didn't help:
SimpleUniverse su = new SimpleUniverse(canvas3D);
ViewingPlatform vp = new Viewing
Hi,
I am working on something that requires collision
detection techniques...
i have a cuboid object in its rospathinterpolation and
there is another cuboid in the universe with which i m
detecting the collision. if only these two objects are
there in the universe then the collision detection
seem