gt; Subject: Re: [JAVA3D] depth sorting
>
>
> John Ratcliff has published an algorithm called sphere trees
> which would be
> perfect for you. I have started porting his C code into
> Java. We will be
> using it for particles and weeds and other things where we have many
>
Most likely his hands, in combination with a computer ;).
--russell
- Original Message -
From: "GB Liu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 27, 2002 2:56 PM
Subject: Re: [JAVA3D] depth sorting
> Hi Dave:
>
> Could you please l
Hi Dave:
Could you please let me with what tool you port C code into Java? Thank
you!
Best regards,
G.B. Liu
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 28, 2002 5:34 AM
Subject: Re: [JAVA3D] depth sor
OTECTED]>
Sent: Thursday, June 27, 2002 2:15 PM
Subject: Re: [JAVA3D] depth sorting
Thanks, Nitin,
From what I read, the only way to do the depth sorting is to use BSP or
this sort octree . I have not started to implement it yet.
I also hoping there is some easier way.
cheers!
At 09:44 PM
display a point for the farther component rather
>than a sphere .
>
>regards,
>nitin
>
> > -Original Message-
> > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, June 27, 2002 8:24 PM
> > To: Nitin.Jain
> > Subject: Re: [JAVA3D
inly
consisting spheres so I'll display a point for the farther component rather
than a sphere .
regards,
nitin
> -Original Message-
> From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 27, 2002 8:24 PM
> To: Nitin.Jain
> Subject: Re: [JAVA3D] depth sor