Re: [JAVA3D] depth sorting

2002-06-27 Thread Nitin.Jain
gt; Subject: Re: [JAVA3D] depth sorting > > > John Ratcliff has published an algorithm called sphere trees > which would be > perfect for you. I have started porting his C code into > Java. We will be > using it for particles and weeds and other things where we have many >

Re: [JAVA3D] depth sorting

2002-06-27 Thread Russell Power
Most likely his hands, in combination with a computer ;). --russell - Original Message - From: "GB Liu" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 27, 2002 2:56 PM Subject: Re: [JAVA3D] depth sorting > Hi Dave: > > Could you please l

Re: [JAVA3D] depth sorting

2002-06-27 Thread GB Liu
Hi Dave: Could you please let me with what tool you port C code into Java? Thank you! Best regards, G.B. Liu - Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 28, 2002 5:34 AM Subject: Re: [JAVA3D] depth sor

Re: [JAVA3D] depth sorting

2002-06-27 Thread David Yazel
OTECTED]> Sent: Thursday, June 27, 2002 2:15 PM Subject: Re: [JAVA3D] depth sorting Thanks, Nitin, From what I read, the only way to do the depth sorting is to use BSP or this sort octree . I have not started to implement it yet. I also hoping there is some easier way. cheers! At 09:44 PM

Re: [JAVA3D] depth sorting

2002-06-27 Thread Lan Wu-Cavener
display a point for the farther component rather >than a sphere . > >regards, >nitin > > > -Original Message- > > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > > Sent: Thursday, June 27, 2002 8:24 PM > > To: Nitin.Jain > > Subject: Re: [JAVA3D

Re: [JAVA3D] depth sorting

2002-06-27 Thread Nitin.Jain
inly consisting spheres so I'll display a point for the farther component rather than a sphere . regards, nitin > -Original Message- > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > Sent: Thursday, June 27, 2002 8:24 PM > To: Nitin.Jain > Subject: Re: [JAVA3D] depth sor