Well, the app should function like a FPS game, you have to be able to walk
around, not fly through walls or something like that. The navigation
system is already done, except for the collision detection that is.
I just tested Java FlyThru, and it had some really nice buldings in it.
Not really det
Flavius,
> The thing is, you should be able to
> walk around inside, the outside of teh school doesn't matter that much,
> even though I'd like it to be there, since you can soemtimes see the
> outside walls through the windows.
For detailed buildings, Java 3D is the wrong place to start in my
op
Dirk,
Thanx a lot, that's exactly what I was looking forNever thought of
checking out the FlyThru =)
Thanx
Flavius
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- Original Message -
From: "Flavius" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 29, 2003 3:03 PM
Subject: Re: [JAVA3D] designing buildings...
> Well, what I'm actually doing here is a project in schoo
The basic method is to start small, create a wall class with size attributes and door
and window attributes. Then create a room class that uses wall. When you can draw a
complete room on screen all you have to do is repeat it. A school should have fairly
uniform layout so would be else to build
Well, what I'm actually doing here is a project in school wher I have to
design the whole school in Java 3D. The thing is, you should be able to
walk around inside, the outside of teh school doesn't matter that much,
even though I'd like it to be there, since you can soemtimes see the
outside walls
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 28, 2003 5:26 PM
Subject: Re: [JAVA3D] designing buildings...
> yeah that's what i thought..I was first thinking of making everything in
> 3d Studio Max, but then the whole building would be a really big object to
> load...I think i
One technique, unfortunately not very widely available, is to use
photogrammetry to create 3D models from multiple photos of physical
objects. Physical buildings and architectural ruins have both been
tackled via photogrammetry.
It'd be interesting to see the development of open-source photogramme
Sam Halperin wrote:
I would reccomend a modeler like visx3d to make content. You can then
import this content into your Java3D world via a loader such as the xj3d
package. www.xj3d.org and www.visx3d.com
We also played with a product called SketchUp recently which has a nice
sketch method and
I would reccomend a modeler like visx3d to make content. You can then
import this content into your Java3D world via a loader such as the xj3d
package. www.xj3d.org and www.visx3d.com
Sam
At 01:16 AM 8/28/2003 -0600, you wrote:
I was just wondering, is there a tutorial or articles on designing
b
yeah that's what i thought..I was first thinking of making everything in
3d Studio Max, but then the whole building would be a really big object to
load...I think it's better like you said.
WHat do you mean by creating the inner side of the wall too? Should I make
the wall thick? and have to sides
CTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 28, 2003 9:16 AM
Subject: [JAVA3D] designing buildings...
> I was just wondering, is there a tutorial or articles on designing
> buildins in Java 3D? I haven't worked so much with it so I don't really
> know how you
I was just wondering, is there a tutorial or articles on designing
buildins in Java 3D? I haven't worked so much with it so I don't really
know how you do that.
Can you make, say the walls, with simples geometry or are there advanced
techniques??
I'd be really glad if I could get some help.
Than
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