Well, If I understand your answer (my english is so
far to be perfect !) you advise to use a
transformgroup to rotate the objects of the scene and
one rotation for each avatar ?
I am a little disappointed that there is not an easier
solution... but I am going to try it.
Thanks for your help !!!
Just to be clear.. you want your entire scene rendered on its side right? I
made a small change to our look up/down routine to rotate on the z access
instead of the x access for a test. Unfortunely the range is contrained to
less than 90 degrees so it didn't turn the scene all the way over, but
--- Raúl <[EMAIL PROTECTED]> wrote:
> Can you be more explicite? (Detail your problem a
> bit more, thanks. and
> please you should include the latest post in the new
> in order to keep time
> searching it.)
>
> Regards.
okay, this is my problem :
I created a scene with java3D using some tutori