Re: [JAVA3D] floating 2D text

2004-09-17 Thread Christophe Gaubert
Gilson Laurent a écrit : Hello On Thursday 16 September 2004 20:58, you wrote: (..) Now, I'd like the text always to face the camera. You are looking for: javax.media.j3d.Billboard To do something similar, I had some problems with the BillBoard class. Maybe I was using it in a wrong way. But now,

Re: [JAVA3D] floating 2D text

2004-09-16 Thread Gilson Laurent
Hello On Thursday 16 September 2004 20:58, you wrote: (..) > Now, I'd like the text always to face the camera. You are looking for: javax.media.j3d.Billboard cu === To unsubscribe, send email to [EMAIL PROTECTED] and inc

Re: [JAVA3D] floating 2D text

2004-09-16 Thread Todd J.
From the Java3D API: public class Billboard extends Behavior The Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point at the viewer's eye position. This is done regardless of the transforms above the specified TransformGroup node in

[JAVA3D] floating 2D text

2004-09-16 Thread T Nygren
How do I do this? I'm trying to build a particles engine in J3D with capability to project the positions of particles onto 3 axes etc .. Obviously, it would be nice to have axis labels for this. I've managed to create 2d-looking text by feeding a null FontExtrusion in the constructor of Font3D, I