Gilson Laurent a écrit :
Hello
On Thursday 16 September 2004 20:58, you wrote:
(..)
Now, I'd like the text always to face the camera.
You are looking for:
javax.media.j3d.Billboard
To do something similar, I had some problems with the BillBoard class.
Maybe I was using it in a wrong way. But now,
Hello
On Thursday 16 September 2004 20:58, you wrote:
(..)
> Now, I'd like the text always to face the camera.
You are looking for:
javax.media.j3d.Billboard
cu
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From the Java3D API:
public class Billboard
extends Behavior
The Billboard behavior node operates on the TransformGroup node to
cause the local +z axis of the TransformGroup to point at the viewer's
eye position. This is done regardless of the transforms above the
specified TransformGroup node in
How do I do this? I'm trying to build a particles engine in J3D with capability
to project the positions of particles onto 3 axes etc .. Obviously, it would be
nice to have axis labels for this.
I've managed to create 2d-looking text by feeding a null FontExtrusion in the
constructor of Font3D, I