Re: [JAVA3D] game development

2001-11-26 Thread John Nelson
[mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic > Sent: Monday, November 26, 2001 2:42 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] game development > > > --- John Nelson <[EMAIL PROTECTED]> schrieb: > Are > you embedding the thing in a Swing framework?

Re: [JAVA3D] game development

2001-11-26 Thread Michael Knezevic
--- Michael Nischt <[EMAIL PROTECTED]> schrieb: > > ain't there a format which already supports > animation. > > perhaps a format which blender already supports? > > I guess their is no standard exporter with > animations, but perhaps there are > other available. > I only have experience with 3DS

Re: [JAVA3D] game development

2001-11-26 Thread Michael Nischt
> ain't there a format which already supports animation. > perhaps a format which blender already supports? I guess their is no standard exporter with animations, but perhaps there are other available. I only have experience with 3DS Studio MAX und Milkshape, so.. For Milkshape (it isn't very ex

Re: [JAVA3D] game development

2001-11-25 Thread Michael Knezevic
--- John Nelson <[EMAIL PROTECTED]> schrieb: > Are you embedding the thing in a Swing framework? > You could > build a Swing app, hang a thread or two off the side > with the > compute engine and put the Java 3d stuff in a > JPanel. > > At least that's how I'd do it. > > -- John > i heard that sw

Re: [JAVA3D] game development

2001-11-25 Thread Michael Knezevic
--- Michael Nischt <[EMAIL PROTECTED]> schrieb: > > will the material and textures also be imported or > > must i set them in java3d (VRML-format)? > > that dempends on the importer I guess, Starfire's > .3DS loader imports materials > and textures. I haven't used VRML stuff so.. > > but if you w

Re: [JAVA3D] game development

2001-11-25 Thread John Nelson
for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic > Sent: Sunday, November 25, 2001 7:00 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] game development > > > hi, > > i'm quite new to java3d. i'm developing a 3d game and > am wonderin

Re: [JAVA3D] game development

2001-11-25 Thread Michael Nischt
> will the material and textures also be imported or > must i set them in java3d (VRML-format)? that dempends on the importer I guess, Starfire's .3DS loader imports materials and textures. I haven't used VRML stuff so.. but if you want to develop a FPS, you'll need animated models and probably

Re: [JAVA3D] game development

2001-11-25 Thread Michael Knezevic
--- Michael Nischt <[EMAIL PROTECTED]> schrieb: > hi Michael, > IHMO java/java3d is capable of gamedev., except > stencil buffer acces and > shaders, it nearly is as capable as the underlying > low-level-APIs. > > For an java3d FPS example take a look at: > http://www.javagaming.org/News/news.htm

Re: [JAVA3D] game development

2001-11-25 Thread Michael Nischt
hi Michael, IHMO java/java3d is capable of gamedev., except stencil buffer acces and shaders, it nearly is as capable as the underlying low-level-APIs. For an java3d FPS example take a look at: http://www.javagaming.org/News/news.html you'll probably code the next ten years if you don't use any

[JAVA3D] game development

2001-11-25 Thread Michael Knezevic
hi, i'm quite new to java3d. i'm developing a 3d game and am wondering how to code the whole stuff. as i'm quite capable in programming with java, i'm wondering if java3d is capable (quality/speed) of the development of a 3d first person shooter. but what other choice is there if i want to code i

[JAVA3D] Game Development

1999-10-27 Thread Jerry Gamble
(Against the recommendations of several posts on a couple of game development forums) A few colleagues of mine and I are developing a 3D RPG/Adventure hybrid game completely in Java using the 3D API. I was curious if there were any game development related sites that include sections on Java imple