[mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic
> Sent: Monday, November 26, 2001 2:42 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] game development
>
>
> --- John Nelson <[EMAIL PROTECTED]> schrieb: > Are
> you embedding the thing in a Swing framework?
--- Michael Nischt <[EMAIL PROTECTED]>
schrieb: > > ain't there a format which already
supports
> animation.
> > perhaps a format which blender already supports?
>
> I guess their is no standard exporter with
> animations, but perhaps there are
> other available.
> I only have experience with 3DS
> ain't there a format which already supports animation.
> perhaps a format which blender already supports?
I guess their is no standard exporter with animations, but perhaps there are
other available.
I only have experience with 3DS Studio MAX und Milkshape, so..
For Milkshape (it isn't very ex
--- John Nelson <[EMAIL PROTECTED]> schrieb: > Are
you embedding the thing in a Swing framework?
> You could
> build a Swing app, hang a thread or two off the side
> with the
> compute engine and put the Java 3d stuff in a
> JPanel.
>
> At least that's how I'd do it.
>
> -- John
>
i heard that sw
--- Michael Nischt <[EMAIL PROTECTED]>
schrieb: > > will the material and textures also be
imported or
> > must i set them in java3d (VRML-format)?
>
> that dempends on the importer I guess, Starfire's
> .3DS loader imports materials
> and textures. I haven't used VRML stuff so..
>
> but if you w
for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic
> Sent: Sunday, November 25, 2001 7:00 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] game development
>
>
> hi,
>
> i'm quite new to java3d. i'm developing a 3d game and
> am wonderin
> will the material and textures also be imported or
> must i set them in java3d (VRML-format)?
that dempends on the importer I guess, Starfire's .3DS loader imports materials
and textures. I haven't used VRML stuff so..
but if you want to develop a FPS, you'll need animated models and probably
--- Michael Nischt <[EMAIL PROTECTED]>
schrieb: > hi Michael,
> IHMO java/java3d is capable of gamedev., except
> stencil buffer acces and
> shaders, it nearly is as capable as the underlying
> low-level-APIs.
>
> For an java3d FPS example take a look at:
> http://www.javagaming.org/News/news.htm
hi Michael,
IHMO java/java3d is capable of gamedev., except stencil buffer acces and
shaders, it nearly is as capable as the underlying low-level-APIs.
For an java3d FPS example take a look at:
http://www.javagaming.org/News/news.html
you'll probably code the next ten years if you don't use any
hi,
i'm quite new to java3d. i'm developing a 3d game and
am wondering how to code the whole stuff. as i'm quite
capable in programming with java, i'm wondering if
java3d is capable (quality/speed) of the development
of a 3d first person shooter. but what other choice is
there if i want to code i
(Against the recommendations of several posts on a couple of game
development forums) A few colleagues of mine and I are developing a 3D
RPG/Adventure hybrid game completely in Java using the 3D API. I was curious
if there were any game development related sites that include sections on
Java imple
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