OTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 20, 2002 2:25 AM
Subject: Re: [JAVA3D] garbage collection problem in updating geometry info
> ì¤ (Sengwoo Oh) wrote:
>
> > Garbage collection occurs if i call updateData function even though
> > updateData
ì¤ì ¹ì°(Sengwoo Oh) wrote:
> Garbage collection occurs if i call updateData function even though
> updateData function is empty as shown in following code.
Do you have geometry with vertex colors ? If yes, then you are leaking
small Object[] array which java3d creates on every update. I had sa
Borges
To: [EMAIL PROTECTED]
Sent: Tuesday, August 20, 2002 1:01 AM
Subject: Re: [JAVA3D] garbage collection
problem in updating geometry info
Hi Seungwoo,
GeometryArray.setCoordinate() make some
exceptions check and then calls
GeometryArrayRetained.setCoordinate
¿À½Â¿ì(Sengwoo Oh) wrote:
> Hi,
>
> I'm developing a cloth simulation system. In this simulation, I must
> update all vertice every frame.
>
> So, I've called 'GeometryArray.setCoordinate()' every frame. H
When using by-ref, you do not use setCoordinate (more specific
setCoordRefFloat). Just modi
Hi,
I'm developing a cloth simulation system. In this
simulation, I must update all vertice every frame.
So, I've called 'GeometryArray.setCoordinate()' every
frame. However, I found that the 'setCoordinate()' occured garbage collection
frequently. I checked that the garbage co