I would agree that some sort of media container needs to be built for java3d
that can display avi, mpeg, etc.
An object you can build though is one that
load ups, is possibly a quad
set the texture coordinates for the full quad
texture the quad with some image
set a possible frame rate
run the media player in a separate thread
capture frames from the media player via how many frames/sec you have chosen
set the texture

So, this will be waayyyyyy slow, but it would do what you want

you could also do this with a raster object
On some machines, you might be able to sustain a 15 frames per second video
feed.
Might be interesting to try


Scott Decker
Research Scientist
Pacific Northwest National Labs
[EMAIL PROTECTED]
please feed the squirrels

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