I would agree that some sort of media container needs to be built for java3d that can display avi, mpeg, etc. An object you can build though is one that load ups, is possibly a quad set the texture coordinates for the full quad texture the quad with some image set a possible frame rate run the media player in a separate thread capture frames from the media player via how many frames/sec you have chosen set the texture So, this will be waayyyyyy slow, but it would do what you want you could also do this with a raster object On some machines, you might be able to sustain a 15 frames per second video feed. Might be interesting to try Scott Decker Research Scientist Pacific Northwest National Labs [EMAIL PROTECTED] please feed the squirrels =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".