IL PROTECTED]]
> Sent: Donnerstag, 2. Januar 2003 21:35
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] mirroring problem
>
>
> I try to mirror one element along Z axis. I made it with such a matrix
>
> 1 0 0 0
> 0 1 0 0
> 0 0 -1 0
> 0 0 0 1
>
> The problem is
I try to mirror one element along Z axis. I made it with such a matrix
1 0 0 0
0 1 0 0
0 0 -1 0
0 0 0 1
The problem is, after mirroring, culling behavies exactly oposite to its
expected behaviour: back side of polygons is seen and front side not.
Additionaly, light source seens to light in opposi