[JAVA3D] performance using Bound

2004-04-02 Thread hterrolle
HI, i wondering if the size of the bound cost in J3D. For example: If a i set the bound of my scene to 100 does it cost more in CPU for vertor recalculation that if i set the bound to 50. Thanks === To

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-14 Thread Alessandro Borges
A quick test to check if you have hardware acceleration under Linux is running, at comand line, glxinfo and glxgears. glxgears, with HW and without vsynch, goes unbeveliables +1000FPS Another way, using Java3D, is checking the renderer. See PackageInfo/QueryProperties.java demo. I'am using Java

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread pumpkin
Moin > How I can do this? turn it off in Linux: export LIBGL_THROTTLE_REFRESH=0 You probably don't have DRI & DRM enabled or Mesa is not working with them. To test mesa: If glxinfo does not output a line like: "OpenGL renderer string: Mesa DRI Radeon 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL"

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Justin Couch
Maxim Tugai wrote: Turn Vsync back on on Windows and see how the number change. How I can do this? It will be in your monitor graphics settings. So click on the desktop, get your graphics settings dialog, go to the advanced setup and dig through there. The exact switch tends to vary by video card

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Maxim Tugai
>Turn Vsync back on on Windows and see how the number change. How I can do this? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send ema

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
eflect those of NASA." "Failure is never quite so frightening as regret." - Cliff's wife (The Dish) -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Maxim Tugai Sent: Friday, February 13, 2004 1:51 PM To: [EMAIL PROTECTED] S

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread T-Online
What do you get when you execute glxinfo - is direct rendering enabled? If not, check the module agpgart and the XFree86-configuration if the radeon driver is used. Le Fri, 13 Feb 2004 12:51:08 -0700, Maxim Tugai <[EMAIL PROTECTED]> a écrit: Hello all! I have troubles with Linux Java3D. I'm creati

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Justin Couch
Maxim Tugai wrote: I have troubles with Linux Java3D. I'm creating a program using Java3D, on Windows 200 it has 400-450 FPS performance (I measure it with slightly modified Canvas3D with rewrited postSwap()). But under Linux this program shows only 20-30 FPS :(). Why? Since monitors cannot refres

[JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Maxim Tugai
Hello all! I have troubles with Linux Java3D. I'm creating a program using Java3D, on Windows 200 it has 400-450 FPS performance (I measure it with slightly modified Canvas3D with rewrited postSwap()). But under Linux this program shows only 20-30 FPS :(). Why? My configuration: Mandrake Linux 9.0,

Re: [JAVA3D] SV: [JAVA3D] Performance loss with 3DS-objects

2003-12-15 Thread Michael Pfeiffer
o? Best regards Fredrik -Ursprungligt meddelande- FrÃn: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Michael Pfeiffer Skickat: den 15 december 2003 09:37 Till: [EMAIL PROTECTED] Ãmne: Re: [JAVA3D] Performance loss with 3DS-objects Hi, is it possible that your 3d-model uses ve

[JAVA3D] SV: [JAVA3D] Performance loss with 3DS-objects

2003-12-15 Thread Fredrik Andersson
ssion list for Java 3D API [mailto:[EMAIL PROTECTED] Michael Pfeiffer Skickat: den 15 december 2003 09:37 Till: [EMAIL PROTECTED] Ämne: Re: [JAVA3D] Performance loss with 3DS-objects Hi, is it possible that your 3d-model uses very much polygons? 3D-modelers create their objects by default with

Re: [JAVA3D] Performance loss with 3DS-objects

2003-12-15 Thread Michael Pfeiffer
Hi, is it possible that your 3d-model uses very much polygons? 3D-modelers create their objects by default with more polygons than necessary to make further editing easier (e.g. a cylinder would be possible with a resolution of 1 in its height, this kind of software creates them with more). That

[JAVA3D] Performance loss with 3DS-objects

2003-12-15 Thread Fredrik Andersson
Hello! I experience a great performance loss with the rendering when I add a object from a 3DS-file. I have add it both with texture and with out texture and it is still the same. I have developed a pretty big landscape and when I move around the camera everything works fine. But when the 3DS-ob

Re: [JAVA3D] Performance in Collecting one buffered Image of the canvas 3d

2003-10-06 Thread tiagoscalheiros
Hi Auguste, thanks for your answer. I have already made the changes that you suggest me. But the problem that im having is only whith this command: ctx.ReadRaster(ras); only this commmand takes 200ms. If i dont use this command and make one measurement of the time i can make everything in 30ms.

Re: [JAVA3D] Performance in Collecting one buffered Image of the canvas 3d

2003-10-02 Thread Sean Sylvis
In my experience, when reading the image data like you have done in this method, the object creation is insignificant compared to the readRaster call. Generally I think, reading the image data from the graphics card is going to be very slow. Sean On Thu, 2003-10-02 at 04:30, Auguste Genovesio wro

Re: [JAVA3D] Performance in Collecting one buffered Image of the canvas 3d

2003-10-02 Thread Auguste Genovesio
actually this is the same for ImageComponent and Raster so the only thing wich should stay - INSIDE - the method should be SendImage(ctx.readRaster(ras)); the rest is OUTSIDE, once for all. tiagoscalheiros wrote: Hi, I have rewrited the postswap() of a canvas 3d to collect a bufferedImage of

Re: [JAVA3D] Performance in Collecting one buffered Image of the canvas 3d

2003-10-02 Thread Auguste Genovesio
I don't know that much in Java3D but in the point of view of image processing i would suggest that, if you don't need to keep the images after but need to get it one by one, you should create 1 (Buffered)image once for all. Each time you collect the canvas3D in the case you showed, you create a new

[JAVA3D] Performance in Collecting one buffered Image of the canvas 3d

2003-10-02 Thread tiagoscalheiros
Hi, I have rewrited the postswap() of a canvas 3d to collect a bufferedImage of the scenario and then sent it to another aplication. The program is working but im having a problem with the performance: I discovered that the method readRaster(Raster r) from graphicsContext3d takes 200ms in Suse Li

Re: [JAVA3D] Performance on Linux

2003-08-14 Thread William Denniss
Hi, I too have found that by default linux does software rendering. In my case (SiS650 integrated graphics) it was a case of downloading my SiS driver and downloading the latest version of Mesa - recompiling and installing. The other advantage of upgrading Mesa was that I went from OpenGL 1.2 to

Re: [JAVA3D] Performance on Linux

2003-08-14 Thread Alessandro Borges
Thank for the replys. I install nvidia drivers as described and I have good HW acceleration and OpenGL 1.4 ;-) Even my dot3 bumpmap and my spheremap texture demos works fine. Just the very high polygon count models are slow. I will try the new 4496 Detonator for LinuxIA32 and see what happens. I

[JAVA3D] Performance on Linux

2003-08-14 Thread Alessandro borges
Hi, I am testing some high polygon count models on Linux, but I got low FPS. The FPS decreases inversely proportional to number of polygons, i.e, a low polygon CubeColor run at +500FPS, but a human model with +40k polygons run at 8FPS. This same human model run at ~40FPS in the same machine but on

Re: [JAVA3D] Performance on Linux

2003-08-10 Thread "Schäfer, Peter"
Following is an excerpt from nvidia's installation note. Maybe it helps... If you forgot to modify the config file, you might still be running software rendering. __ (sec-03) EDITING YOUR XF86CONFIG FILE

Re: [JAVA3D] Performance on Linux

2003-08-08 Thread Renoir Sewjee
Hi, The default driver for NVidia cards on linux does software rendering. You can download the latest driver from http://www.nvidia.com/. I have seen huge performance improvements but along with this came a few bugs (visual artifacts, problems with offscreen rendering, etc). Regards, Renoir Aless

Re: [JAVA3D] Performance & culling faces

2003-07-09 Thread Ian M Nieves
Arthur, I was planning on doing the coarse-grained backface culling once, before the graphics pipeline is even set up. Basically, I would start with an indexed face geometry. And then store several sets of indices. Each set of indices would represent the back face culled version of the original

Re: [JAVA3D] Performance & culling faces

2003-07-08 Thread Artur Biesiadowski
Ian M Nieves wrote: My thought is that the graphics card still has to transform ALL faces that are sent to it, before it can determine which are back facing. And then perhaps, by eliminating back facing faces, some processing is saved in texturing, lighting, etc. And to determine it yourself, you

[JAVA3D] Performance & culling faces

2003-07-08 Thread Ian M Nieves
Hello all, I was wondering if someone might know the performance impact of culling back facing faces BEFORE they are sent to the graphics card... Normally, people just send their geometry to the graphics card, and the graphics card can cull back facing faces... to improve performance for the rest

[JAVA3D] AW: [JAVA3D] Java3d performance charactersitics

2003-03-31 Thread Florin Herinean
: Sonntag, 30. März 2003 04:58An: [EMAIL PROTECTED]Betreff: [JAVA3D] Java3d performance charactersitics Hi all,   I've been benchmarking java3d to see if its suitable for a project on your average pc, and I'm trying to understand the results.   4 Scenarios un

Re: [JAVA3D] Java3d performance charactersitics

2003-03-30 Thread Alessandro Borges
Hi David, Every behavior with wakeupCriterionOnElapsedFrames(0) , as a FPS counters and some interpolators, uses a kind of loop wich takes that 100% CPU. This is low priority thread, so others tasks are not affected. This kind of behaviors seens also to force a high number of FPS, even when is n

[JAVA3D] Java3d performance charactersitics

2003-03-29 Thread David Roberts
Title: Message Hi all,   I've been benchmarking java3d to see if its suitable for a project on your average pc, and I'm trying to understand the results.   4 Scenarios under 1.3.1beta OGL:   1 - Create 8 texture mapped spheres of step 128 and give jvm 100% cpu - result is 72fps. 2 - Create

Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-11 Thread Mark Hood
> Date: Tue, 11 Feb 2003 12:41:53 +0530 > From: Anirban Bhadore <[EMAIL PROTECTED]> > > > This sort of progressive refinement scheme can be very effective with > > immediate mode rendering API's when facing bottlenecks in the actual > > rendering speed. > I tried immediate mode rendering. Could no

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegrap h

2003-02-11 Thread Florin Herinean
heers, Florin -Ursprüngliche Nachricht- Von: Anirban Bhadore [mailto:[EMAIL PROTECTED]] Gesendet: Dienstag, 11. Februar 2003 08:12 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph > This sort of progressive refinement scheme can be very eff

Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Anirban Bhadore
> This sort of progressive refinement scheme can be very effective with immediate > mode rendering API's when facing bottlenecks in the actual rendering speed. > It's less effective with scene graphs, depending upon their complexity, because > the structure update time can be significant compared w

Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Mark Hood
> Date: Mon, 10 Feb 2003 15:59:43 +0530 > From: Anirban Bhadore <[EMAIL PROTECTED]> > > "I need to update 3 times" - this means in the life time of the scene. > Initially while creating the scene I have some coarser geometries, which I > want to load and show because that helps me in showing the f

Re: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Mark Hood
> Date: Sun, 9 Feb 2003 23:24:07 -0700 > From: Anirban Bhadore <[EMAIL PROTECTED]> > > So as it looks like manipulation of a live scene graph has a major > performance problem. Am I missing something? Any suggestions? How the game > writers are handling these scenarios in Java3d? If you must updat

Re: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Anirban Bhadore
! - Anir - Original Message - From: "Florin Herinean" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 10, 2003 2:37 PM Subject: [JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph > What do you mean "I need to update 3 times" ?

[JAVA3D] AW: [JAVA3D] Performance problem with live scenegraph

2003-02-10 Thread Florin Herinean
e old one invisible. Now you can take your time to detach the old geometry. By geometry I mean a complete branch group. Cheers, Florin -Ursprüngliche Nachricht- Von: Anirban Bhadore [mailto:[EMAIL PROTECTED]] Gesendet: Montag, 10. Februar 2003 07:24 An: [EMAIL PROTECTED] Betreff: [JA

[JAVA3D] Performance problem with live scenegraph

2003-02-09 Thread Anirban Bhadore
Hi guys, I have performance problem with editing a live scenegraph. The problem is described below. Problem : I have 2000 shape3d nodes which I need to update three times in the scene. Approach 1 : I creat a new BranchGroup along with Shape3D and a new Geometry object and "add"( rootBranchGrou

Re: [JAVA3D] Performance for Pure Immediate Mode applications

2003-01-22 Thread Kelvin Chung
Xuedong Din (IT) wrote: Hi, can someone who knows J3D inside shed some light on my questions? Thanks in advance. I'm developing a 3D dynamic application based on Pure Immediate Mode. I first draw about 5000 triangles on GraphicsContext3D and then swap the corresponding Canvas3D. The "draw" acti

[JAVA3D] Performance for Pure Immediate Mode applications

2003-01-22 Thread Xuedong Din (IT)
Title: Performance for Pure Immediate Mode applications Hi, can someone who knows J3D inside shed some light on my questions? Thanks in advance. I'm developing a 3D dynamic application based on Pure Immediate Mode. I first draw about 5000 triangles on GraphicsContext3D and then swap the co

Re: [JAVA3D] Alma bench and it effects on Java3D performance

2003-01-03 Thread Michael P. McCutcheon
lightspeed. Otherwise it will run just as a ordinary code, not fully optimized, becouse it is not needed optimizations ;-). Alessandro From: "Michael P. McCutcheon" Subject: [JAVA3D] Alma bench and it effects on Java3D performance If you goto: http://www.coyotegulch.com/reviews/

Re: [JAVA3D] Alma bench and it effects on Java3D performance

2003-01-03 Thread Alessandro Borges
tspot to optimize it, and then it will run at lightspeed. Otherwise it will run just as a ordinary code, not fully optimized, becouse it is not needed optimizations ;-). Alessandro From: "Michael P. McCutcheon" Subject: [JAVA3D] Alma bench and it effects on Java3D performance

[JAVA3D] Alma bench and it effects on Java3D performance

2003-01-02 Thread Michael P. McCutcheon
If you goto: http://www.coyotegulch.com/reviews/almabench.html You will see a math benchmark where the latest offering from Sun, 1.4.1_01, gets absolutly slaughtered by 1.3.1_06. Runtimes for 1.4 are TWICE that of 1.3. Surely this has got to effect the performance of Java3D, since it does so mu

[JAVA3D] Performance of detach()

2002-10-31 Thread Appalaraju.Kvrapati
Hi, I am using detach() method and removeChild() method of a branchgroup extensively,both the methods are taking lot of time to execute.Which method is more optimal ?. Any other alternative for the above methods. Thanks, Raju ===

Re: [JAVA3D] Performance

2002-09-05 Thread Karsten Fries
Hi Alex, if you can group the objects you want to switch off in your scene i recommend to use a SwitchGroup. i can imagine that this also prevents the objects from being transformed when a transformation above the SwitchGroup happens. cheers, Karsten

Re: [JAVA3D] Performance

2002-09-02 Thread Justin Couch
Alex Hew wrote: > How many times will performance be increased when I set objects that are > not viewable to transparent? Or would the performance be better if I > totally detach them from my branchgroup and attach them when required. Setting them to be transparent would actually slow your appli

[JAVA3D] Performance

2002-09-02 Thread Alex Hew
Hi all,How many times will performance be increased when I set objects that are not viewable to transparent? Or would the performance be better if I totally detach them from my branchgroup and attach them when required.Thanks in advance.-Alex-

Re: [JAVA3D] Performance of Culling was Normals considered when rendering without light?

2002-08-26 Thread Artur Biesiadowski
Brad Christiansen wrote: > My question is, is there any performance hit when you specify CULL_FRONT instead of >the default CULL_BACK. Related to this, do > you get a major performance hit by specifying CULL_NONE? CULL_FRONT and CULL_BACK should work exactly the same performance-wise. With CUL

[JAVA3D] Performance of Culling was Normals considered when rendering without light?

2002-08-26 Thread Brad Christiansen
Hi, I have a related question, it seems that if you wanted to show the 'back face' of some polygons, you have too options, reverse the winding of your polygon definitions (which may involve recreating/indexing you geometry) or you could use PolygonAttributes.CULL_FRONT. My question is, is ther

Re: [JAVA3D] Performance - Start up Time

2002-07-30 Thread Leskov, Dmitry
This effect has nothing to do with the JVM. It is just the operating system that caches JRE files and your application's jars in memory, so next time they are loaded from the disk cache, which is much faster. To prove this, run your application once, then run some other program that reads huge am

Re: [JAVA3D] Performance - Start up Time

2002-07-29 Thread Artur Biesiadowski
Ravi Goel wrote: > Hi everybody, > > When we run our application for the First time, then the application seems > to take longer time when compared to the second, third or subsequent times. > This happens not only with our application but even with the Java Examples. > > So can anybody tell us, wh

[JAVA3D] Performance - Start up Time

2002-07-29 Thread Ravi Goel
Hi everybody, When we run our application for the First time, then the application seems to take longer time when compared to the second, third or subsequent times. This happens not only with our application but even with the Java Examples. So can anybody tell us, what does the JVM do when the A

Re: [JAVA3D] Performance ideas?

2002-07-24 Thread Artur Biesiadowski
Jason Taylor wrote: > I know that having a single PointArray with 300 points is more efficient then 300 of >them with 1 point but I need the stars to switch LOD independent of each other and >there's four different colours. Still, it will probably be better to use single PointArray. Use verte

[JAVA3D] Performance ideas?

2002-07-24 Thread Jason Taylor
Morning all, I've been looking at improving the performance of my old project as it looks like we may be needing the code again for the next version of my friends PBeM game. The basic context of the 3D components is to visualise information gathered on the galaxy around you to aide your strate

Re: [JAVA3D] Performance Experience

2002-07-17 Thread Zoran Krunic
uot;Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 17, 2002 10:32 AM Subject: Re: [JAVA3D] Performance Experience > > > >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to > >create > >solid 3d shapes

Re: [JAVA3D] Performance Experience

2002-07-17 Thread Kelvin Chung
> >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to >create >solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this >for the Appearance which is then used for all shapes) - without this the >look >is terrible - colors are off and shading is incorrect. > >I calcula

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
Thanks! - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 6:01 AM Subject: Re: [JAVA3D] Performance Experience > From: "Zoran Krunic" <[EMAIL PROTECTED]> > > Hi There,

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
look for further improvements. - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 10:24 AM Subject: Re: [JAVA3D] Performance Experience > From: "Zoran Krunic" <[EMAIL PROTECTED

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
OpenGL, 1.2.1. - Original Message - From: "Jeremy Booth" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 8:21 AM Subject: Re: [JAVA3D] Performance Experience > Zoran Krunic wrote: > > Thanks! > > > > > >

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
. Thanks! Zoran - Original Message - From: "Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 11:28 AM Subject: Re: [JAVA3D] Performance Experience > > >Date: Tue, 16 Jul 2002 08:08:4

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Kelvin Chung
>Date: Tue, 16 Jul 2002 08:08:41 -0700 >From: Zoran Krunic <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Performance Experience >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 >Content-transfer-encoding: 8BIT >X-

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Alessandro Borges
From: "Zoran Krunic" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: Re: [JAVA3D] Performance Experience > After searching through the old emails and FAQs I found the > "java -Dj3d.debug=true" which I added to the > command line - but I still do

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Jeremy Booth
Zoran Krunic wrote: > Thanks! > My scene has some 5000 quads (not > triangles) > > Thanks, > > > Zoran > Are you using the directX version of java 3d or the openGL version? Jeremy === To unsubscribe, send email to [EM

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
July 16, 2002 8:08 AM Subject: Re: [JAVA3D] Performance Experience > Thanks! > > Last night I tried similar code that I got from another member, with some > mods. Looks > similar to this one though. I am getting about 10 FPS - way low for the > hardware I just installed - > DELL

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
ent: Tuesday, July 16, 2002 6:01 AM Subject: Re: [JAVA3D] Performance Experience > From: "Zoran Krunic" <[EMAIL PROTECTED]> > > Hi There, > > Is there a way to get FPS measurements with j3D 1.2.1 ? > > Thanks, > > Zoran > > There is a generic way

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Alessandro Borges
From: "Zoran Krunic" <[EMAIL PROTECTED]> > Hi There, > Is there a way to get FPS measurements with j3D 1.2.1 ? > Thanks, > Zoran There is a generic way to count FPS: see below. May work with any version of Java3D. I dont remember the name of the author, but I like to say a big Thank You to him/he

Re: [JAVA3D] Performance Experience

2002-07-15 Thread Zoran Krunic
Title: RE: [JAVA3D] Performance Experience Thanks! I'll try it today. - Original Message - From: Smith, Daniel To: [EMAIL PROTECTED] Sent: Monday, July 15, 2002 8:44 AM Subject: Re: [JAVA3D] Performance Experience Add this as a custom behavior: i

Re: [JAVA3D] Performance Experience

2002-07-15 Thread Smith, Daniel
Title: RE: [JAVA3D] Performance Experience Add this as a custom behavior: import java.util.*; import javax.media.j3d.*; /** A behavior to calculate the framerate (number of Frames Per Second)  *  * @author Corysia Taware [EMAIL PROTECTED]  * @version $Revision$  */ public final class

Re: [JAVA3D] Performance Experience

2002-07-15 Thread Zoran Krunic
Hi There, Is there a way to get FPS measurements with j3D 1.2.1 ? Thanks, Zoran - Original Message - From: "Chien Yang" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 21, 2002 10:47 AM Subject: Re: [JAVA3D] Performance Experience In Java 3D 1.3

Re: [JAVA3D] Performance question

2002-06-24 Thread Zoran Krunic
Title: RE: [JAVA3D] Performance question Thanks. I will need to check to see what of the new graphics cards are compatible with the motherboard in that PC.   Thanks! - Original Message - From: Mauricio Vives To: [EMAIL PROTECTED] Sent: Monday, June 24, 2002 12:31

Re: [JAVA3D] Performance question

2002-06-24 Thread Mauricio Vives
Title: RE: [JAVA3D] Performance question Zoran, Try spending about $100 on a new graphics card (such as one based on the GeForce2 Ti chipset) and you should see much better results.  If that still isn't enough, then try upgrading the CPU / memory. The graphics card you have is very ol

[JAVA3D] Performance question

2002-06-24 Thread Zoran Krunic
      Hello there,       I have complex 3D object with about 10,000 quads, no textures - actually the series of     objects, about 20 quads each. Currently it is running 500 MHz DELL with 280 MB ram and     Revolution 3D graphics card ( from Number Nine technology) - about 2-3 years old car

Re: [JAVA3D] Performance Experience

2002-06-24 Thread Mauricio Vives
Title: RE: [JAVA3D] Performance Experience > Can anyone give me a run down of how a vid. cards memory is used? > For example, a Geforece4 has 128 meg memory. How is this memory used? Is > it shared between the framebuffer geometry and textures, is it just used > for for textur

Re: [JAVA3D] Performance Experience

2002-06-23 Thread Brad Christiansen
; > > > Wow, so how do you avoid having your scenes look repetituve and bland? > > Multitexturing? I thought that would be worse than what I'm doing. > > > > - Original Message - > > From: "John Wright" <[EMAIL PROTECTED]> > > To:

Re: [JAVA3D] Performance Experience

2002-06-22 Thread John Wright
s look repetituve and bland? > Multitexturing? I thought that would be worse than what I'm doing. > > - Original Message - > From: "John Wright" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, June 22, 2002 1:03 PM > Subje

Re: [JAVA3D] Performance Experience

2002-06-22 Thread Chad Zalkin
> > > - Original Message - > > From: "John Wright" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, June 22, 2002 6:13 AM > > Subject: Re: [JAVA3D] Performance Experience > > > > > Chad, > > > > &g

Re: [JAVA3D] Performance Experience

2002-06-22 Thread John Wright
eeps the textures uncompressed. How can I figure out how much > vid memory is used? Is there a utility that can access the system and give > me some numbers? > > - Original Message - > From: "John Wright" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> >

Re: [JAVA3D] Performance Experience

2002-06-22 Thread Chad Zalkin
give me some numbers? - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 22, 2002 6:13 AM Subject: Re: [JAVA3D] Performance Experience > Chad, > > If you don't think you have "too much t

Re: [JAVA3D] Performance Experience

2002-06-22 Thread John Wright
Chad, If you don't think you have "too much textures" take the time to calculate out just how much memory they are all taking. You might surprise yourself. A single "full color" (32 bit color) 512x512 image takes 1 Meg. Slam just a few dozen of those around and you're seriously straining even

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Chad Zalkin
I don't think I have too much geometery or textures (but then again, what is too much?)... my thought now becomes that maybe I'm using poor image formats for my textures. How should I figure out (aside from trying them all ;) ) optimal settings/formats/compression for the images? Chad Zalkin ==

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Alessandro Borges
Reducer's tool.   * look for "hot points" in your code, (not easy in Java3D), places where your app spend more CPU cicles.   That is. Alessandro Borge     - Original Message - From: Chad Zalkin To: [EMAIL PROTECTED] Sent: Thursday, June 20, 2002 11:46 PM S

Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
ddChild(fpsCounter); FPSCounter is our prefer method of measuring frame rate. Any comment and suggestion to improve FPSCounter will be greatly appreciated. - Chien Yang. Java 3D Team. > Date: Fri, 21 Jun 2002 13:18:46 -0400 > From: Lan Wu-Cavener <[EMAIL PROTECT

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Chien Yang
. Java 3D Team. > Date: Fri, 21 Jun 2002 13:18:46 -0400 > From: Lan Wu-Cavener <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Performance Experience > X-Sender: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > MIME-version: 1.0 > Content-transfer-encoding: quot

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
At 09:29 AM 6/21/2002 -0700, you wrote: >Lan Wu-Cavener wrote: >>your note reminded me of a question I had related to the performance. I was >>running my j3d program on w2k. I found that adjusting the processes >>priority through task management tool can change the j3d program >>performance althou

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
> > > > >-Original Message- > > >From: Discussion list for Java 3D API > > >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall > > >Sent: Freitag, 21. Juni 2002 06:14 > > >To: [EMAIL PROTECTED] > > >Subject: Re: [JAVA3D] Performance Expe

Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
ge- > >From: Discussion list for Java 3D API > >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall > >Sent: Freitag, 21. Juni 2002 06:14 > >To: [EMAIL PROTECTED] > >Subject: Re: [JAVA3D] Performance Experience > > > > > >Chad Zalkin wrote: > &g

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Justin Couch
Lan Wu-Cavener wrote: > your note reminded me of a question I had related to the performance. I was > running my j3d program on w2k. I found that adjusting the processes > priority through task management tool can change the j3d program > performance although it is not recommended to change the pr

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
d by J3D for java objects ? > > > >-Original Message- > >From: Discussion list for Java 3D API > >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall > >Sent: Freitag, 21. Juni 2002 06:14 > >To: [EMAIL PROTECTED] > >Subject: Re: [JAVA3D] Performance Experience > >

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Shawn Kendall
As I understand it, sharing geometries will reduce memory use in both main memory and the video card. So when applicable that is a good way to save memory and still have a large scene. However, this would need to be confirmed by A J3D team member. I may be that it only saves memory on the video

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Andreas Jerke
Of Shawn Kendall >Sent: Freitag, 21. Juni 2002 06:14 >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Performance Experience > > >Chad Zalkin wrote: > >> My application runs really slow with my current scene. When >I removed >> textures, I went from < 10 fps to ~3

Re: [JAVA3D] Performance Experience

2002-06-20 Thread Shawn Kendall
Chad Zalkin wrote: > My application runs really slow with my current scene. When I removed > textures, I went from < 10 fps to ~30 fps. When I killed a lot of > geometery but added some textures, I went to ~60 fps. That's with no > atmospherics and no lights and no sound. > > My system sure s

[JAVA3D] Performance Experience

2002-06-20 Thread Chad Zalkin
My application runs really slow with my current scene.  When I removed textures, I went from < 10 fps to ~30 fps.   When I killed a lot of geometery but added some textures, I went to ~60 fps.  That's with no atmospherics and no lights and no sound.   My system sure should be able to handle

[JAVA3D] Performance Benchmarks

2002-06-04 Thread rishi nair
Hi Does anybody have a benchmark for Java3D applications running on S3 Savage Card(NT4). I want to get some figures on the achieved fps vs triangle count. thanks rishi === To unsubscribe, send email to [EMAIL PROTECTED] and i

[JAVA3D] Performance hit using Canvas3D and JFrame

2002-03-12 Thread Zak Nixon
Group- I have placed a Canvas3D on a JFrame. Whenever I minimize the frame and then maximize agian, the perfomance really goes down (frame rates). Does anyone have an explaination for this? Thank you Zak Nixon === T

Re: [JAVA3D] Java3d performance

2002-03-11 Thread Sean Sylvis
Bug: 4645320 for the bug report). I was told this would be fixed in the beta2 release. Sean > -Original Message- > From: Daniel Selman [mailto:[EMAIL PROTECTED]] > Sent: Sunday, March 10, 2002 4:50 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java3d performanc

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Scott Mobile
er" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 10, 2002 5:31 PM Subject: Re: [JAVA3D] Java3d performance > > Here's a screenshot to show off what I've been able to do in a short > amount > > of time. These shots are a little dated

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Daniel Selman
Scott, I think you meant DAVID (Mr. Overlay) Yazel. Sincerely, Daniel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Scott Mobile Sent: Sunday, March 10, 2002 3:29 PM To: [EMAIL PROTECTED] Subject: Re: Java3d performance I&#x

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Nathan Bower
> Here's a screenshot to show off what I've been able to do in a short amount > of time. These shots are a little dated already, but they show signs of > something coming together. > http://vp2.onebigvillage.com/screens/tofutti.jpg > http://vp2.onebigvillage.com/screens/biggroup1.jpg Did anyone

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Scott Mobile
canvas in the same window--overlays like yours are *much* more professional. Scott OneBigVillage.com - Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 10, 2002 1:50 AM Subject: [JAVA3D] Java3d performance > Hey ev

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Daniel Selman
iel Selman -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of David Yazel Sent: Sunday, March 10, 2002 12:50 AM To: [EMAIL PROTECTED] Subject: Java3d performance Hey everyone! We have been busily preparing for the game developer conference (only a wee

[JAVA3D] Java3d performance

2002-03-09 Thread David Yazel
Hey everyone! We have been busily preparing for the game developer conference (only a week away now) and a lot of our work has been coming together at a furious rate. I know there has been some question about Java3d performance compared to other options. I was running some tests with our latest

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