Greetings, Naveen,
Just to save the big guns from sending this out, I'll offer that one
problem right off the bat is that your series of rotations
Rot.rotX(angleX);
Rot.rotY(angleY);
Rot.rotZ(angleZ);
results in only Rot.rotZ(angleZ) being the net effect.
hello
i am facing some problem like angle seting with x y z planes . my basic problem is "I
NEED TO PLOTE A CYLINDER IN X Y Z PLANE with some dynamic anggles "
i am using below code
Transform3D t3d = new Transform3D();
this t3d set to mid point of cylinder
Transform3D R