For maximum overall efficiency of rendering, I think you would need to
re-compile the whole scene graph (but I'm not sure) and this would cost
some time. I still think that the switch node would be the most efficient
way to do this. Or does anyone have a better suggestion yet?
-Carl-
At 11:44 15
I have very big object ,say 500.000 triangle, so to translate the object out of
view may cost too much time.
I was think of setting the geometry of the Shape3D object again with a dummy
geometry let's say a PointArray geometry object with one point. would that be
cheaper?
Alejandro Terrazas schri
One quick and dirty way to "remove" objects is to simply translate them out
of view. Does this offend any purists out there? Other that lack of
elegance, are there any disadvantages to this?
Alex
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Hello Mohammed,
At 13:01 13.10.00 , you wrote:
>I have 3 Shape3D objects under a TG and I want to have the possiblity to
>remove one of the 3 Shape3D objects at a time.
>Do I have then to construct 3 different subgraphs starting with a BG
>which I should attach to my TG?
If this removal you're t
CTED]
> Subject: [JAVA3D] remove a shape3D object among many
>
> Hello,
>
> I have 3 Shape3D objects under a TG and I want to have the possiblity to
> remove one of the 3 Shape3D objects at a time.
> Do I have then to construct 3 different subgraphs starting with a BG
> whi
Hello,
I have 3 Shape3D objects under a TG and I want to have the possiblity to
remove one of the 3 Shape3D objects at a time.
Do I have then to construct 3 different subgraphs starting with a BG
which I should attach to my TG?
thanks
Mohammed
==