Ben,
>From my reply to an earlier post:
BufferedImage tmpImage = this.origImage.getAsBufferedImage();
int numBands = tmpImage.getRaster().getNumBands();
WritableRaster tile = tmpImage.getWritableTile(0, 0);
for (int b = 0; b < numBands; b++)
for (int y = 0; y < tile.getHeig
i encountered a defficd ult problem, is there a
way for me to load an image and then get a pointer the its storage givining my
the ability to manipulate that image directly. i am not refering to
BufferedImage since i need direct memory access for the loaded image.. is there
another way of d