Re: [JAVA3D] rendering and buffering images from memory

2000-06-21 Thread ballard andrews
Ben, >From my reply to an earlier post: BufferedImage tmpImage = this.origImage.getAsBufferedImage(); int numBands = tmpImage.getRaster().getNumBands(); WritableRaster tile = tmpImage.getWritableTile(0, 0); for (int b = 0; b < numBands; b++) for (int y = 0; y < tile.getHeig

[JAVA3D] rendering and buffering images from memory

2000-06-21 Thread Ben Arbel
i encountered a defficd ult problem, is there a way for me to load an image and then get a pointer the its storage givining my the ability to manipulate that image directly. i am not refering to BufferedImage since i need direct memory access for the loaded image.. is there another way of d