I'm Very sorry!!! I confused MouseNavigator behavior with KeyNavigator
one. It is the last that has a bug for sure. As to the former one, i'm
not sure at all. Possibly everything just OK with it, possibly it has
the same bug too. David has a nice tutorial where in all examples
MouseNavigator class
Yes, i guess so. Or u can register listeners (like it's done in
utils MouseNavigator or KeyNavigator) and translate the event to them.
The latter way is more convenient and could be easily extended or
reused. But certainly that depends on the goal.
vladimir
-=V=-
>---<===
Hi,
I would be grateful for some pointers on this. The mouse behavior class
has a method processStimulus(...) would i over ride this method and put
the rotation in here, like when writing normal listeners ?
Cheers
Dave
Vladimir Olenin wrote:
>
> Do u use that default MouseNavigator class in u
Do u use that default MouseNavigator class in util package? I guess u
do. Don't. There is a bug there and as far as i can recall it, Doug
posted some workaround here a couple of months ago. But anyway, u can
handle MouseEvents yourself - just right the appropriate Behavior
class.
vladimir
Hi everyone,
I have myself a scene, it is fine. I have added 3 mouse behaviours to
it. to rotate, translate and zoom. The zoom and translate work fine,
but the rotation behaviour just send s the scene straight out of the
window. It does not appear to be rotating around the origin, which
would