Re: [JAVA3D] setNorminalViewingTransform() doubt

2003-03-30 Thread Alessandro Borges
Hi . you must disable the call to setNominalViewingTransform(); or you camera will go back to old value ;-) And you also must get your viewing platform from your simpleUniverse as show below Try this time: SimpleUniverse simpleU = new SimpleUniverse(canvas3D); BranchGroup scene = createSceneGrap

Re: [JAVA3D] setNorminalViewingTransform() doubt

2003-03-30 Thread Zack FC
Hi,  thanks Alessandro SimpleUniverse simpleU = new SimpleUniverse(canvas3D);  BranchGroup scene = createSceneGraph(canvas3D, simpleU);  scene.compile();   Transform3D t3d = new Transform3D();   double viewDistance = 10.0;  t3d.set(new Vector3d(0.0, 0.0, viewDistance)); viewingPlatform.getViewP

Re: [JAVA3D] setNorminalViewingTransform() doubt

2003-03-30 Thread Alessandro Borges
Try Transform3D t3d = new Transform3D(); double viewDistance = myZDistance; // put your double Z value here. t3d.set(new Vector3d(0.0, 0.0, viewDistance)); viewingPlatform.getViewPlatformTransform().setTransform(t3d); Alessandro Zack FC escreveu: Hi, How to manually set the eye position? I want

[JAVA3D] setNorminalViewingTransform() doubt

2003-03-29 Thread Zack FC
Hi,How to manually set the eye position? I want to make the z position fear a bit. I try to put some value inside and it display a error message: setNominalViewingTransform() in com.sun.j3d.utils.universe.ViewingPlatform cannot be applied to (double,double,double) Please help... Faithfully,ZackDo y