ty: 3
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> Date: Sun, 8 Apr 2001 14:48:41 -0400
> From: David <[EMAIL PROTECTED]>
> Subject: [JAVA3D] setValidVertexCount()
> To: [EMAIL PROTECTED]
>
> Could someone explain setInitialCoo
Could someone explain setInitialCoordIndex and setValidVertexCount, etc. I
tried setting the valid vertex count for my by-ref geometry to less than the
total number of vertices in my arrays. But I am taking a performance hit if
for example, I have room for 8,000 vertices in my arrays, but set th
; > But since GeometryStripArray will ignore setValidVertexCount,
> > so there is no need to set this anyway.
> >
> > Thanks.
> >
> > - Kelvin
> > --------
> > Java 3D Team
> > Sun Microsystems Inc.
> >
> > >MIME-Version: 1.0
gt;> But since GeometryStripArray will ignore setValidVertexCount,
>> so there is no need to set this anyway.
>>
>> Thanks.
>>
>> - Kelvin
>> --------
>> Java 3D Team
>> Sun Microsystems Inc.
>>
>> >MIME-Version: 1.0
way.
>
> Thanks.
>
> - Kelvin
>
> Java 3D Team
> Sun Microsystems Inc.
>
> >MIME-Version: 1.0
> >Content-MD5: qQycjNFxI0KjGxUNqOCx3g==
> >Date: Fri, 10 Nov 2000 10:19:29 -0800
> >From: Uma Sabada <[EMAIL PROTECTED]>
> >Subje
Now thats what I call a pro-active bug report
> --
> From: Kelvin Chung[SMTP:[EMAIL PROTECTED]]
> Reply To: Kelvin Chung
> Sent: Friday, November 10, 2000 1:51 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] setValidVertexCount again
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Content-MD5: qQycjNFxI0KjGxUNqOCx3g==
>Date: Fri, 10 Nov 2000 10:19:29 -0800
>From: Uma Sabada <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] setValidVertexCount again
>To: [EMAIL PROTECTED]
>
>In th
ma
> Java3D Team
>
> > X-Warning: VM230.AKH-WIEN.AC.AT: Host LYMNAEA.imc.akh-wien.ac.at claimed to be
> akh-wien.ac.at
> > X-Accept-Language: de
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> > Date: Fri, 10 Nov 2000 14:58:47 +0100
> > From: "
; Date: Fri, 10 Nov 2000 14:58:47 +0100
> From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] setValidVertexCount again
> To: [EMAIL PROTECTED]
>
> Hi again !
> C'mon I'm sure one of you can answer this question (this is my 3rd try)
gt; Reply To: Discussion list for Java 3D API
> Sent: Friday, November 10, 2000 8:58 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] setValidVertexCount again
>
> Hi again !
> C'mon I'm sure one of you can answer this question (this is my 3rd try)
> at
Hi again !
C'mon I'm sure one of you can answer this question (this is my 3rd try)
at least the engineers from sun.
Or are this questions too simple ? (But there have been answers to much
simpler questions on this list)
I' ve just a question about how setValidVertexCount( ) works in
IndexedGeomet
I' ve just a question about how setValidVertexCount( ) works in
IndexedGeometryArray class.
The documentation says:
Sets the valid vertex count for this GeometryArray object. This count specifies the
number of vertices actually used in
rendering or other operations such as picking and collisi
02 Nov 2000 14:33:36 -0500
> From: Kenneth Gordon <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] setValidVertexCount
> To: Uma Sabada <[EMAIL PROTECTED]>, Shawn Kendall <[EMAIL PROTECTED]>
> MIME-version: 1.0
> Content-transfer-encoding: 7BIT
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There is a way to get setValidVertexCount to work. I have done if with a
LineArray object. What you have to do is to modify some other property (eg
color) of the GeometryArray before you set the valid vertex count.
For example:
LineArray la;
la.setColor(0, col);
la.setValidVertexCount(2);
This
v 2000 12:44:55 -0500
> From: Shawn Kendall <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] setValidVertexCount
> To: [EMAIL PROTECTED]
>
> You got it right, setValidVertexCount just doesn't work.
> It's not fixed in the next beta release, either (at least not for
&g
rendering when dlist is
used.
-Uma
Java3D Team
> MIME-version: 1.0
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> Date: Thu, 2 Nov 2000 11:08:57 -0500
> From: Kenneth Gordon <[EMAIL PROTECTED]>
> Subject: [JAVA3D] setValidVertexCount
> Comments: cc: "
You got it right, setValidVertexCount just doesn't work.
It's not fixed in the next beta release, either (at least not for
TriStripArrays).
You'll have to come up with another way to create the effect you want until the
fixed is made.
I had to just all my unused geometrys to a location off screen,
I'm a little confused about the setValidVertexCount() function inside
GeometryArray objects. What it says in the documentation is:
"This count specifies the number of vertices actually used in
rendering or other operations such as picking and collision."
I understood this to mean that
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