Re: [JAVA3D] setValidVertexCount()

2001-04-09 Thread Uma Sabada
ty: 3 > X-MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 > Date: Sun, 8 Apr 2001 14:48:41 -0400 > From: David <[EMAIL PROTECTED]> > Subject: [JAVA3D] setValidVertexCount() > To: [EMAIL PROTECTED] > > Could someone explain setInitialCoo

[JAVA3D] setValidVertexCount()

2001-04-08 Thread David
Could someone explain setInitialCoordIndex and setValidVertexCount, etc. I tried setting the valid vertex count for my by-ref geometry to less than the total number of vertices in my arrays. But I am taking a performance hit if for example, I have room for 8,000 vertices in my arrays, but set th

Re: [JAVA3D] setValidVertexCount again

2000-11-17 Thread Kenneth Gordon
; > But since GeometryStripArray will ignore setValidVertexCount, > > so there is no need to set this anyway. > > > > Thanks. > > > > - Kelvin > > -------- > > Java 3D Team > > Sun Microsystems Inc. > > > > >MIME-Version: 1.0

Re: [JAVA3D] setValidVertexCount again

2000-11-13 Thread Kevin Rushforth
gt;> But since GeometryStripArray will ignore setValidVertexCount, >> so there is no need to set this anyway. >> >> Thanks. >> >> - Kelvin >> -------- >> Java 3D Team >> Sun Microsystems Inc. >> >> >MIME-Version: 1.0

Re: [JAVA3D] setValidVertexCount again

2000-11-13 Thread Dipl. Ing. Paul Szawlowski
way. > > Thanks. > > - Kelvin > > Java 3D Team > Sun Microsystems Inc. > > >MIME-Version: 1.0 > >Content-MD5: qQycjNFxI0KjGxUNqOCx3g== > >Date: Fri, 10 Nov 2000 10:19:29 -0800 > >From: Uma Sabada <[EMAIL PROTECTED]> > >Subje

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Yazel, David J.
Now thats what I call a pro-active bug report > -- > From: Kelvin Chung[SMTP:[EMAIL PROTECTED]] > Reply To: Kelvin Chung > Sent: Friday, November 10, 2000 1:51 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] setValidVertexCount again

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Kelvin Chung
Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Content-MD5: qQycjNFxI0KjGxUNqOCx3g== >Date: Fri, 10 Nov 2000 10:19:29 -0800 >From: Uma Sabada <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] setValidVertexCount again >To: [EMAIL PROTECTED] > >In th

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Uma Sabada
ma > Java3D Team > > > X-Warning: VM230.AKH-WIEN.AC.AT: Host LYMNAEA.imc.akh-wien.ac.at claimed to be > akh-wien.ac.at > > X-Accept-Language: de > > MIME-Version: 1.0 > > Content-Transfer-Encoding: 7bit > > Date: Fri, 10 Nov 2000 14:58:47 +0100 > > From: "

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Uma Sabada
; Date: Fri, 10 Nov 2000 14:58:47 +0100 > From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> > Subject: [JAVA3D] setValidVertexCount again > To: [EMAIL PROTECTED] > > Hi again ! > C'mon I'm sure one of you can answer this question (this is my 3rd try)

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Yazel, David J.
gt; Reply To: Discussion list for Java 3D API > Sent: Friday, November 10, 2000 8:58 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] setValidVertexCount again > > Hi again ! > C'mon I'm sure one of you can answer this question (this is my 3rd try) > at

[JAVA3D] setValidVertexCount again

2000-11-10 Thread Dipl. Ing. Paul Szawlowski
Hi again ! C'mon I'm sure one of you can answer this question (this is my 3rd try) at least the engineers from sun. Or are this questions too simple ? (But there have been answers to much simpler questions on this list) I' ve just a question about how setValidVertexCount( ) works in IndexedGeomet

Re: [JAVA3D] setValidVertexCount

2000-11-08 Thread Dipl. Ing. Paul Szawlowski
I' ve just a question about how setValidVertexCount( ) works in IndexedGeometryArray class. The documentation says: Sets the valid vertex count for this GeometryArray object. This count specifies the number of vertices actually used in rendering or other operations such as picking and collisi

Re: [JAVA3D] setValidVertexCount

2000-11-03 Thread Uma Sabada
02 Nov 2000 14:33:36 -0500 > From: Kenneth Gordon <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] setValidVertexCount > To: Uma Sabada <[EMAIL PROTECTED]>, Shawn Kendall <[EMAIL PROTECTED]> > MIME-version: 1.0 > Content-transfer-encoding: 7BIT > X-Accept-Language:

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Mr. Andrian Zubovic
There is a way to get setValidVertexCount to work. I have done if with a LineArray object. What you have to do is to modify some other property (eg color) of the GeometryArray before you set the valid vertex count. For example: LineArray la; la.setColor(0, col); la.setValidVertexCount(2); This

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Uma Sabada
v 2000 12:44:55 -0500 > From: Shawn Kendall <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] setValidVertexCount > To: [EMAIL PROTECTED] > > You got it right, setValidVertexCount just doesn't work. > It's not fixed in the next beta release, either (at least not for &g

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Uma Sabada
rendering when dlist is used. -Uma Java3D Team > MIME-version: 1.0 > Content-transfer-encoding: 7BIT > X-Accept-Language: en > Date: Thu, 2 Nov 2000 11:08:57 -0500 > From: Kenneth Gordon <[EMAIL PROTECTED]> > Subject: [JAVA3D] setValidVertexCount > Comments: cc: "

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Shawn Kendall
You got it right, setValidVertexCount just doesn't work. It's not fixed in the next beta release, either (at least not for TriStripArrays). You'll have to come up with another way to create the effect you want until the fixed is made. I had to just all my unused geometrys to a location off screen,

[JAVA3D] setValidVertexCount

2000-11-02 Thread Kenneth Gordon
I'm a little confused about the setValidVertexCount() function inside GeometryArray objects. What it says in the documentation is: "This count specifies the number of vertices actually used in rendering or other operations such as picking and collision." I understood this to mean that