Re: [JAVA3D] simple matrix math question

2002-07-04 Thread Todd J.
This problem is dependent on the order in which you rotate around the individual axis. Imaging a man standing; the x axis is to his right (initially), the y axis is forward, and the z axis is up. Rotate first around the z axis (now he faces left) and then around the y axis (now he is face down p

Re: [JAVA3D] simple matrix math question

2002-07-03 Thread Martin Baker
I have put a unbiased comparison of the Java3d books at: http://www.martinb.com/software/java/java3d/books.htm I you want a more thorough introduction to Matrix mathmatics you could try: Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometr

[JAVA3D] simple matrix math question

2002-07-03 Thread Brad Urani
how do i set up a rotation matrix (or AxisAngle) given three seperate rotation angles, for instance, rotate 90 degrees around the x axis, 45 degrees around the y axis, and 30 degrees around the z axis. What books can you guys recommend to learn 3d matrix math from? = 3790 Colorado Ave. G