This problem is dependent on the order in which you rotate around the
individual axis. Imaging a man standing; the x axis is to his right
(initially), the y axis is forward, and the z axis is up. Rotate first
around the z axis (now he faces left) and then around the y axis (now he
is face down p
I have put a unbiased comparison of the Java3d books at:
http://www.martinb.com/software/java/java3d/books.htm
I you want a more thorough introduction to Matrix mathmatics you could try:
Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices,
Transforms and Trigonometr
how do i set up a rotation matrix (or AxisAngle) given
three seperate rotation angles, for instance, rotate
90 degrees around the x axis, 45 degrees around the y
axis, and 30 degrees around the z axis. What books can
you guys recommend to learn 3d matrix math from?
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